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  1. LLmao ?✊? added a comment on a blog entry moo   

    Eat mor chikin
  2. Padraig! added a blog entry in gggg   

    moo
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  3. Brodongo added a comment on a blog entry 5/24/2013 - Super Mario Galaxy 2 Review   

    Yeah it felt like the game went by way too quickly. There were actually times that I would force myself to slow down playing the game, because I wanted to savor it and knew almost immediately that it would take a lot less time than the first one.
     
    The extra 120 green stars was a nice touch though.
     
    Plus, I think that if you get them all, you actually get a real reward. Like a new level or something. I never made it that far. But it was much better motivation than the first game to go the extra mile.
     
     
    My point about the hub thing really comes down to me wishing they did more with the Hub in the first Super Mario Galaxy. We've seen them create interesting hubs in the two previous games, so this was a bit of a let down. It was kind of like they felt obligated to put one in, but their heart was not in it. So when they straight up cut it in Galaxy 2, i didn't miss it that much. But having one to explore is always preferable to not having one.
  4. Cirt added a comment on a blog entry 5/24/2013 - Super Mario Galaxy 2 Review   

    Thanks for the response, Bro. I'm glad that someone else found the game as enjoyable as I did.
     
    To add what you said about the Hub world, I understand what you're saying. I'm a very explorative person, as well as a huge plot lover, so the whole idea of a large Hub along with a cute -unlockable!- story about Rosalina really catered to what I like. So I enjoyed the pointless wandering around of the observatory, but it's true that the meat of the game really lies within the Galaxies. 
     
    I guess I was waiting for the game to reward me for how many stars I'd gotten. In SMG2, it felt like my only reward were the silly trophies and characters that came to hang out on the ship. Great. What can I do with them? Nothing. And if it wasn't that, then it was new galaxies that I already knew about that I would have to complete anyways. I don't know. When I got to the end of World 6 and realized that it was the level to complete the game, I was shocked. Like, what was it? It took me less than 80 stars to get there? I guess that's consistent with the other games, but I was still surprised.
  5. Brodongo added a comment on a blog entry 5/24/2013 - Super Mario Galaxy 2 Review   

    Galaxy 2 was great. Given its one of my all time favorite games, might as well throw in my thoughts/opinions as well:
     
    The whole switching the the hub world for a level selection screen was one of the few gripes I had with the game. I've taken issue with Nintendo's recent pattern of cutting the 'open exploration' out of games for a more stream lined,on rails experience, like we've seen in Zelda, Paper Mario, and in Galaxy. Generally I think this trend axes out the fun and replayability of a game. However, out these three franchises, I think that Galaxy was hurt the least by its loss of a hub world and open world levels.
     
    With Galaxy, it was more about cutting out the fat, and focusing on what truly made the first Mario Galaxy so much fun to play. I thought the open world exploration/collection quests and hub world in Galaxy 1 felt a little half assed, as if to say, "We know that Mario 64 and Sunshine were open ended and the Hub Worlds were full of places to explore, but we got tired of making those, so here's a shitty space station with some rooms. Go crazy."  I also thought that, the open world levels, such as the Bee level, were a little boring, and devoid of any real secrets to find.
     
    Mario Galaxy 1 was at its best when it was on rails. It never had the free do-what-you-want feeling that Super Mario 64 had, but it had some crazy platforming and great mechanics that will be incredibly hard to top. Galaxy 2 essentially just narrowed its focus on these parts of the first Galaxy, and it worked. The consequence of this was that these parts generally take a lot less time than wandering around aimlessy doing whatever you want, so thats why its so much easier to blow through 50 to 60 stars in a day.
     
    Still, a hub world would have been cool. Or even a hub galaxy, approximately the size of the average level, with new parts of it unlocking as you gathered new stars, and lots of secrets to find within it. Wouldn't have been much more work than just cutting out one of the original levels and replacing the pointless spaceship rock thing with it. But thats just me. Other than that, not too much left to be desired.
     
    Also, the music alone is a game changer. Sometimes I would go back into certain levels that I had already beaten just to here the music again.
  6. SilverAlchemic added a comment on a blog entry 5/24/2013 - Super Mario Galaxy 2 Review   

    it's ok i will like ur post so u don't feel left out
  7. pheonix561 added a comment on a blog entry 5/24/2013 - Super Mario Galaxy 2 Review   

    I texted that to cirt but I wanted to post that here because I'm proud of it
  8. pheonix561 added a comment on a blog entry 5/24/2013 - Super Mario Galaxy 2 Review   

    Super Mario Galaxy more like Super Mario Phallusy
  9. pheonix561 added a comment on a blog entry 5/24/2013 - Super Mario Galaxy 2 Review   

    I've got this thing open in a tab so I can read it while I'm on my happy funtime raodtrip to grandma's today.
  10. Cirt added a blog entry in prime time of your life   

    5/24/2013 - Super Mario Galaxy 2 Review
    So more or less spontaneously I decided that I owed myself a purchase of a video game, so I ordered one that I'd been itching to buy probably since the time of its release in 2010. Really what prompted me to make the purchase was my boyfriend making me realize that the last game I bought was SSBB, and that was jointly with my brother back in...what, 2009 when it came out? Then, as I thought harder about it, I honestly don't know the last game I've purchased alone, since new games are a rare thing for me and they've always been gifts. I also like borrowing games, and I'm not a scummy friend that keeps them forever. Anyway, this game, Super Mario Galaxy 2, was kind of a rare thing for me to find someone to borrow from since I don't know many people here in college that have Wiis...well, about none actually.

    I guess I'll preface it with the difficulty I faced in finding this game. A few months ago, while I was either in Target or Walmart (could have possibly been late last year), I was shopping for whatever reason and decided to see if the price of this game had dropped since it was a few years old now. The answer was no. It is still a $50 game, new, and I suppose that's due to the positive ratings it has garnered. Used, I could probably find a little less (like at GameStop) but still quite an expensive game, when you think that Super Mario Galaxy (1) can be found for $20 and it was fantastic and is even like, a collector's edition or whatever. When I finally made the decision that I was going to purchase SMG2, it was no longer in stores like Walmart or Target. I ended up going to Amazon and buying it for a little less than $40 for a very good quality used game. Given the prior information, I think I actually made a smart move here.

    Now I'm gong to gush why I love Super Mario Galaxy.

    In all honesty, I 100%'d the first game just last year - After being stuck at 116 stars for about 4 years, I got all 120 stars, with ones like "Luigi's Purple Coins" taking me probably about 60-70 tries, Melty Molten Galaxy's Daredevil Run taking me possibly even more tries to get...while there are a lot of easy parts of this game (some would complain too easy, while I'm a mediocre skilled player) there were certainly some stars that made me want to scream (which I did) and rip my hair out (which I did not). The satisfaction of earning each one, though, in a nostalgic SM64 manner, is what really me drew in though. Then I found out that after earning 120, you could use Luigi to earn 240, and I snorted and shut off the Wii and went on with my life. Yeah, puppy that.

    It's a pretty game. It's a very bright game. While a game like Skyward Sword could also fall under that category, SS tries to make a play on a different art style, with its impressionistic backdrops and whatever. SMG (and SMG2, to some degree) feels like an updated SM64. Mario is not a blocky polygon. Stars are not yellow, but truly golden and shiny like you wanted them to be. It's "glowy" too - there are several instances of "cosmic" influences showing through. It's definitely Mario in space.

    Mario in space to the extent of really playing with some game physics. I mean, the gravity in these games is unbelievable sometimes. You can find a small planet, do a long jump, and make 2-3 orbits around the planet before it finally pulls you back in. You can even orbit around, get caught in the gravity of another planet, and start orbiting that one, then return to the original planet. I probably spent 20 minutes laughing at this (might have been drunk and found it extremely amusing) on the first level on SMG2. It is seriously a lot of fun.

    I could gush about the music for probably a really long time, but I'll leave it at this. This soundtrack (other than the Zelda series) is probably the most memorable for me. It is also puppying orchestrated and it's brilliant, legendary, and really plays on your heart strings. It's nostalgic and just wonderful. Even SMG2 somehow managed to BUILD upon some of the tracks from SMG, like made them better. I don't know how. But it is fantastic and I am going to shamelessly download all of it.

    I'm going to point out some things that I did and did not like about SMG2. Or maybe some contrasting things that I had hoped would be better.

    SMG2 has a lot of puppying Galaxies. If you're not familiar, they use this word kind of weirdly - I feel like it should be Planets<Worlds/Solar Systems lol<Galaxies. But instead it's Planets<Galaxies<Worlds. While SMG used different parts of the Comet Observatory to access different galaxies (and made it rewarding when you "restored power" to them, very much resembling the Castle in SM64), SMG2 visually looks like a Super Mario game with the "World Map." So SMG2 has 7 "Worlds", each with about 7 Galaxies. I thought this was okay. It did make returning to past Worlds easier, but it also made the Galaxies so much more...meh. Like they all started blending together because of how indistinct they were.

    You even start typing a word a lot and it starts looking weird to you? That's what's happening to "galaxy" right now lol.

    Anyway, my main point with the Galaxy thing - that there being a lot of them in SMG2 - meant that there are less stars to disperse among the Galaxies. Therefore, by logic, less of the Galaxy needs to be explored, and so the Galaxies are smaller. They're less of the mini-universes that you step into. Maybe one, two regular stars, a comet star, and you're done. Or maybe a hidden star, if you're lucky. I personally enjoyed having to find 5-7 stars in each Galaxy in SMG, and suddenly to be cut short like that...I don't know. I recognized and appreciated each Galaxy more in SMG because I saw a lot of it. SMG2, I knocked out 50-60 stars in one day and I don't really remember the process of me getting there. It went by too quickly.

    SMG2 does have redeeming qualities, though. For one, motherpuppying Yoshi being around on some levels. Luigi as well from the get-go, and eventually unlockable at the end of the game. There are some cute-as-shit characters in the game too - Jibberjays, adorable and excitable parrots; pink Bob-omb Buddies from SM64; and Whittles, cute wooden things that make very primitive but amusing statements. The new powerups are also surprisingly not half-assed - Cloud Mario is very fun, while Rock Mario can get a little irritating. I kind of missed Ice Mario (making ice platforms by jumping on water spouts was a super creative idea in the last game) and Flying Mario, but that's probably just more SM64 nostalgia talking. Speaking of which, my discovery of Throwback Galaxy (basically an updated Whomp's Fortress from SM64) got me so excited I spent quite some time examining every inch of the level.

    Furthermore, the utility of Coins - instead of Star Bits taking the role of the main currency, Coins are used for Luma-transforming instead of a "high score" for an individual star that no one cares about. Comet Medals are also a neat idea - in the previous game, Comet stars only appeared after the arrival of the Comet Luma, but now Comets will appear given if you find and collect and complete a Galaxy's star with the Comet Medal. Some of them are tricky to find and collect and it is very easy to go through a level normally without even seeing it.

    From what I've seen so far, and I'm at 104/120 stars for the moment, the Comet stars aren't nearly as difficult as the previous game. For example, there have been several instances where you need the 100 Purple Coins - but not every single one, as there are 110 total. It gives the player a little slack on those more unforgivable circumstances. Even the fact that the Co-Star Luma (aka Player 2) can pick up Purple Coins makes the Comet Stars significantly easier. Then again, I haven't raged over this game's version of Luigi's Purple Coins, so we'll see how I feel in a week.

    Since this review is getting kind of long lol, I'll sum it up a bit. SMG2 is sort of like the Majora's Mask to Ocarina of Time. Same game engine, sort of the same goal, but quite different on a lot of things. I've been enjoying myself so far and from what it looks like, I might be getting the 242 stars in this game (since it seems like part 2 isn't entirely a repeat of the first half). SMG/SMG2 are really really great games, if you're truly a Nintendo fan at heart - so much so that I don't think I can enjoy a sidescrolling Mario game again because it's not 3D. Not to say those game aren't good, but one you get used to the liberty of exploration of these games, it's hard to go back to that. I'm happy to say that SMG2 surprised me in ways that I wasn't expecting, and I'm glad it didn't turn out to be an extended version of its predecessor.
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  11. Teto added a comment on a blog entry eugh   

    Keep strong young Scotsman
  12. Padraig! added a comment on a blog entry eugh   

    thanks saha :]
  13. Sahaqiel added a comment on a blog entry eugh   

    You can do it. (: I believe in you.
  14. Sahaqiel added a blog entry in BLOG ONLY   

    99$ Crackers; High School Legacy
    Before my freshman year of high school started around 2007, on my first day of band camp, I bought Nabisco peanut butter sandwich crackers at the nearby gas station because I noticed that the label said 99$ rather than 99 cents. I paid the regular price for them and kept them for novelty. Later, I met a cool kid named David, who I hung out with at school during band hours.

    Near my final year of high school, I realized that I still had the crackers in my trumpet case, still vacuum sealed, though the crackers had been reduced to dust. I literally had them for my entire high school career; from the first day at the school to my last. So I decided that David, then a sophomore, would carry them as the new owner. He took care of them until he too, was a senior.

    He just recently handed off our legacy to another sophomore. I regret not coming to school events or their subsequent band camps. David has truly made me proud. (: Hopefully the third generation owner will take care of them too.
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  15. pheonix561 added a comment on a blog entry eugh   


    HOOOO BOY

    EXAMS
  16. Padraig! added a blog entry in gggg   

    eugh
    yknow when you go into an exam all hyped like

    "yeah

    im gonna kick this

    exams ass"

    and then you're all like

    "this is really



    really




    hard"


    it puppys up your motivation doesnt it, especially when thats meant to be the easiest exam you do



    1 down, 9 to go
    • 0 comments
  17. pheonix561 added a comment on a blog entry 5/7/2013 - Summertime   

    hey let me know when and where you'll be camping out in STL we can MEET
  18. Cirt added a comment on a blog entry 5/7/2013 - Summertime   

    jk i'm not going anymore
  19. Sahaqiel added a blog entry in BLOG ONLY   

    Music Sounds Better, Together
    While taking my mind off the struggles of life, I recessed into musics and programming rather than sociability. This started out as a post that had a kind-of sequence, but wasn't really in chronological order. So I'll try to make this as organized as possible, despite it being disjointed and pasted together. But as the title implies, it's pretty much all about music.

    After some tumultuous events, I picked up my guitar again so as to relieve stress. I named it Gitaa, after Yui's guitar, from K-ON!. Back in high school when I played it, I didn't practice enough to know even basic chords, and I never got calloused fingers. After about three days, I knew more than I ever had and had more to show for it.



    So that's been cool. I can play basic chords and I'm learning every so often. Somewhere along the way I just started buying things though. For awhile now, I've felt guilty for pirating music. I vowed to buy up all the music I stole one day, for multiple reasons. Some of the mp3s I've downloaded have shoddy quality, and I eventually got fed up with it, so I figured I'd cut out the middleman and buy vinyl, which has the capacity to have a nigh impossible-to-match audio quality compared to compressed computer formats. I was planning on buying Sebastien Leger's We Are EP first, because his French House track "We Are" is amazing, though my mp3 has horrible sounding quality.

    Though while browsing Facebook, I saw that a guy who famously used to do French House, Louis La Roche, had 300 leftover promo vinyls for his Supersoaker EP from an event back in 2010 that in the end, didn't need them. So he sold them off for about 15 USD, all hand-stamped and numbered. I couldn't resist how tempting that sounded so I bought one. He signed some, but when I got mine it didn't have a signature. ;< I got 45/300 though, so at least I got a record in the top 50 and stuff. It took literally a month to arrive at my house, so I thought something might have messed up, but it was just because it was shipping from Europe. While I was waiting I bought Sebastien Leger's We Are EP. It arrived well before Louis La Roche's record. We Are sounds amazing through a good sound system, but I think it was misprinted or something because there's a part where it always skips and it bugs me like the dickens.

    After I ordered the Supersoaker EP, I started wondering what I'd listen to it on, because I don't have a record player. I asked my dad about our broken turntable, and whether or not we could fix it, but it turned out to be unnecessarily because he coincidentally had a USB turntable, which I bought an RCA male to 1/8" TRS female adapter for. So, the red/white cables plug into the back of the turntable and allow me to plug in regular headphones, rather than listen through the crappy built-in speakers on the front of the device. Unfortunately, there was no preamp for using external speakers, so the weak signal didn't play very loudly through my headphones, and I couldn't adjust the volume. Coincidentally, my dad has a preamp as well. I didn't even think he was that serious about these things. There's some weird problem though, so all my House music gets turned into super-distorted Hardcore. Or maybe it's just the Make Your Move EP I bought. I haven't tried with any others. To put that into perspective, Hardcore music started out as House music playing really really loudly really really fast, with all the drums and percussion being extremely distorted from the high volume.

    Anyway, I bought four vinyls so far. Five including my preorder of Daft Punk's Random Access Memories. I'd been looking for a physical copy of Dave Armstrong's Make Your Move that I only knew through a Youtube video at 240p. (the one that used to be linked in my signature) The video was labeled the "original mix" but it was clearly not the original mix. I bought a record completely dedicated to four different remixes of Make Your Move because the timecodes on one of the tracks vaguely matched what I had and the remix on the record was likewise shrouded in mystery. There was literally no other way to tell, and the seller was just a distributor who couldn't open the product, so I bought it for like 12 dollars. (Vinyl is surprisingly cheap) It turned out to be the wrong record, but I later bought the original. I finally learned that the remix I'm looking for is the Chris S. remix, but it's even harder to find. It's labeled as the original mix on the album it comes on, supposedly, but I can't, for the life of me, find it. Not that it being called the original mix narrows it down very well. Still, I think it's kind of exciting and magical to have to actually hunt down the music you're looking for.

    Anyway, here are the records I bought:

    Louis La Roche - Supersoaker EP
    Sebastien Leger - We Are EP
    Dave Armstrong - Make Your Move EP, Euro Mixes
    Dave Armstrong - Make Your Move EP
    Daft Punk - Random Access Memories

    As some of you may know, I make little musical blips every once in awhile. I really want to do cool stuff wit music, so later, in the wee hours of the morning, I bought a MIDI keyboard. M-Audio's Oxygen-25, for 25 keys; there are Oxygen-49s for 49 keys and so on. It doesn't have its own synths; it's purely a controller for software that has its own synths. It has eight knobs and two modulators (the circular up/down things in the picture), with other various controls that I can mess with. One modulator defaults to the center, and has good tactile feedback when you push it up or down, and defaults in most software to pitch bend. In other words, when I press it up, the synth assigned at the moment gets higher pitched, and when I press it down, it gets lower pitched. It's neat. I inadvertently figured out how Skrillex probably produced one of the synth parts in Bangarang with it. I felt slight shame for only having that track to relate the instrumentation to.



    On the left, up to down: Dave Armstrong's Make Your Move Euro Mixes and his Make Your Move EP. On the right, up to down: Sebastien Leger's We Are EP, and Louis La Roche's Supersoaker EP. The top shelf has various informational books I have bought over the years, the middle shelf has the M-Audio Oxygen-25, and the bottom shelf has my Numark Mixtrack. For any of you that haven't seen it, the Mixtrack is a DJ software MIDI controller. It's essentially like turntables, but it's all digital. It is not what I use to play records. But back to the keyboard.

    The other modulator is loose to the point of feeling broken. Since I bought this thing used, I have no idea if it's supposed to be that way, but it probably is. All the controls are assignable. I got it for about 70 dollars. I have unfortunately not found much time to mess with it, but I have been wanting to learn piano and various swing/funk styles as always. But guys. No matter if you think it's repetitive or uninteresting or whatever, funk is so hard to play. ): Speaking of music production though, I have a circle of friends that is very music-based.

    A bit of background on this guy I hang out with. His name is Matt, and he's the chairman of the local anime convention (Natsucon) that I first did my Hero of Time panel at, and he's a pretty cool guy. Him and our mutual friend Tim are pretty deep into the electronic music scene. They both DJ, Tim to a greater extent, and they for the most part, listen to all the stuff they can. They respect me for my tastes and ability to find good tracks and they've even tried to recruit me because they want to make musics with me. *~* They both very sincerely liked I'm No Straner, despite the piss-poor mastering. They've asked if I want to throw down on a sampler so we can make coolio stuff together.

    Anyway, Matt took me out to the city to a bar after I told him I'd signed up for another Hero of Time panel since no one else would come with him. The bar has an interesting practice. For five days out of the week the back room manager guy charges like 5 dollars per person to go to the back room and listen to the local DJs that play there, and then on Fridays or Saturdays uses the money he gets to fly out someone who's of notoriety, who people then pay 8 dollars to see. Our city has had big name artists like Skrillex at this place called Club Europe, but that place is supposedly a little douchey, though it didn't seem bad when I went there for a techno night. Anyway, Matt paid me into the place to see the guy they'd flown out; this time it was B. Durazzo. I'd actually seen
    by him months before, so it was really cool to be that close in such an open atmosphere. He's a pro at using samplers called MPCs to and instrumentals live. He was there with a Californian rap group, and he did his stuff while they rapped, with the MPCs tilted towards us so we could see. My phone camera is horrible, especially in dimly lit conditions, but I took a picture of him with it since it was all I had on me:


    Unfortunately, including the bartender, only 12 people showed up. It was the weirdest thing. I wanted to talk to him since I'd probably never get the chance again, but I was a bit scared to talk to the guy while he was sitting at the bar with one of the guys he flew out with. I was literally like two meters away from him, and I was like "Matt, should I talk to him? I mean, he's just sitting there. I know he won't bite, but I feel so awkwarrrdddd. Do you think he'd be cool if I just called him Durazzo? That's what the doorman called him." and he was like yeah man go for it. Eventually I was like "Okay, I'm going to go talk to him. Remember, Matt... YOLO." and he laughed. I went over and was like "You're B. Durazzo right?" and he was like yeah, and he seemed pretty cool. I shook his hand and we talked about the video of the little girl. "Yeah man, she killed it." Supposedly her dad paid him to do a little summer camp thing, with that end result being a final project for her.

    After the local DJ played they did their schtick, and when they were done they started taking payments for their CDs. They're on the pay-anything bandwagon, and started talking about how harsh life is when they're constantly touring so much, trying to take the stress off themselves and stuff. So naturally they made marijuana references a lot and said "How about this. You can pay with anything that's green." Right after he said I could pay anything, however, I reached in my pocket and pulled out all the metal/paper objects I had, which Matt burst into laughter at. I had five Malaysian ringgits(?), six cents, and a screw. "A fuckin' screw, hahaha." I informed Mr. Durazzo of what I had, and I tried to give him all of it, but he didn't want the change and the screw, so I felt bad for trying to give them to him. But he took the ringgits, which seemed like a good enough use for the souvenir my mom got me from when she went to Malaysia. So now I have his Beats Vol. I CD that he personally handed me. So cool. *-* I really want to listen to it, but I'd rather not compromise its pretty packaging, as I don't have a CD drive, even though I have a turntable for vinyl records.



    Flash forward a week or so. I have a new friend from physics class that I gradually started connecting with pretty well, and we bonded a bit over some Modest Mouse songs in his car, and we talked about Franz Ferdinand, who he recalls liking, but he supposedly used to listen to them with his ex-girlfriend so they're unpleasant memories or something. I've had long talks with him about Daft Punk and other artists I respect, various sociological happenings, science news, philosophy, conceptual reasons for why we like music or art forms including video games, and we talked about personal life stuff. I introduced him to Daft Punk by talking about R.A.M., which he later encountered the teaser for on SNL and was legitimately, as he informs me, for the first time, enthralled by a television advertisement's music, being shocked when "Random Access Memories" came on the screen because I'd just talked to him about it. I lent him the Discovery album, as well as Bleu's Electro-Lyte (just to introduce him to more electronic music, even though Electro-Lyte isn't super great) and Franz Ferdinand's You Could Have Had It So Much Better album. So literally all the CDs I own minus Beats Vol. I. We're both pumped for R.A.M., and I've offered to let him borrow my records or even put some music on his flash drive.

    Anyway yeah, that's been my music-related for the past month or two. I've been back to programming recently, but I can't keep myself away from the stuff. I hope I can just stay focused and make something really cool. But I want to get a part time job so I can support myself financially to an extent as well as get money to buy computer or musical equipment. So yeah, hope you enjoyed this stroll through my recentry. (:
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  20. pheonix561 added a comment on a blog entry 5/7/2013 - Summertime   

    hey let me know when and where you'll be camping out in STL we can MEET
  21. Cascade added a comment on a blog entry 5/7/2013 - Summertime   

    dude the voltorb flip minigame is my favourite. I really wish it would come back in future Pokémon games. :< I'm sure half my 120 hour playtime on my SoulSilver file is just Voltorb Flip lol.
     
    Also sounds like a really cool roadtrip!! I hope you have an awesome time (o:
  22. Cirt added a blog entry in prime time of your life   

    5/7/2013 - Summertime
    Um hey. So last entry, I was high on Vyvanse and getting ready for the end of my semester. Well, yesterday was my last exam, and it's summer already! That finals week was barely anything, it felt like. Now I have hardly anything until mid-August. I'll take it.

    More or less spontaneously, one of my roommates invited me to roadtrip with her and one of her friends next week up to Colorado. We are stopping in St. Louis for a night to go to a baseball game (?) and see the arch, and then we are camping about 40 minutes outside of the city. Then we're driving up to Colorado and staying with one of my other roommate's older sister, who lives out in Boulder. In Colorado (which it may be snowing, lol shit) we'll be hiking and finding stuff to do. On the way back, we're stopping in Tennessee. In total it should be a 10 day trip, so I'm excited. This is the longest drive I'll have made since my family moved my sister out to Texas ten years ago. About 1500 miles (~2400 km, UK folks) there, and then 1500 back. Should be a good time, right?

    Anyway, other than that, I've been playing Pokémon Heartgold and I've really enjoyed it a lot. I didn't know what to think of second gen (I really don't think I'll actually play Ruby/Sapphire/Emerald or Diamond/Pearl/Platinum ever) so it's been really cool. My team for the time being is: Quilava (starter), Ampharos, Quagsire lol, Murkrow (a puppying bitch and a half to capture), and Eevee, who I plan to evolve into Espeon. I was getting along just fine with Quilava, Ampharos and Quagsire, but the lack of a flying pokemon was becoming a little tolling without the use of Fly. Also have you guys played the game corner game in this game? The sudoku/minesweeper game? So puppying addicting. I'm trying to get 10k coins for Thunderbolt and it's taking a while, but at least it's not slots or buying a bunch of coins. I feel like I actually earn the coins, you know? It's a cool idea.

    That's it for now, I probably won't update for a few weeks after the trip (in which I hope nothing bad happens) and I won't be gaming too much. :>
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  23. Brodongo added a comment on a blog entry Vocabulary Roundup - Game of Thrones, Page 250   

    this is the reason why i like reading books on kindles, since you can touch a word to get its definition
  24. pheonix561 added a comment on a blog entry AAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHH   

    I KNOW THAT FEEL MAN
  25. Teto added a comment on a blog entry AAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHH   

    please calm doon