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Newest Zelda Info. Spoiler Alert

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Posted

The unpreciedented size and quality of the Wii launch lineup will be capped with the most anticipated release in recent moemory. On November 19th, the wait will finally be over for The Legend of Zelda: Twilight Princess. It is epic, beatiful, and full of surprsies, not the least of which is the way that Wii Remote adds to the adventure's immersiveness, it's also enormous, providing as much gameplay in the overworld (Hyrule and beyond) as in its nine huge dungeons. WARNING: Spoiler alert after the jump.

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*EDITED*
Just noticed that this article was just submitted from another member a few hours before i posted this!
[url="http://www.hyrule.net/forum/index.php?s=&showtopic=602&view=findpost&p=14764"]http://www.hyrule.net/forum/index.php?s=&a...ost&p=14764[/url]


But perhaps Twilight Princess's most striking feature is the way that it advances the legend, telling the story of a kingdom caugt between light and shadow, say and night. As Link emerges from his place as humble villager to a world-saving hero, he also transforms into a creature of the darkness, with animal instincts and vicious new abilities. The game's art style recalls that of Ocarina of Time (two generations improved), as does Link's horsemanship and his adept use of a sword, a bow, a boomerang, and other familiar (but enhanced) tools. he even casts a fishing line. Get ready - you're about to catch the big one.

Link is left-handed traditionally, but for the Wii version of Twilight Princess, he becomes a righty to sync with the way that you will use the controls: the Wii Remote in your right hand to trigger weapons, and the Nunchuk in your left hand ot manage the character's movement. By swinging the remote, you'll make the hero slash his sword. By thrusting forward while Link moves toward a locked-on target, you'll instruct him to jab his prey. Shake the Nunchuk to have Link spin 360 degrees, slicing every enemy within his range. The remote also gives you pinpoint aim with projectile weapons. And when Link is in wolf form, waving the Wii Remote causes him to maul enemies with his teeth and claws. A shake of the Nunchuk makes him spin and beat bad guys with his body. The great strenght of the control scheme is that it gives you the ability to command the character intuitively, making it easy to imagine yourself as the hero - and the beast - of hyrule.

Your journey begins in Ordon Village, where Link works as a farm hand, herding sheep from the back of Epona and teaching the local children the proper use of a slingshot and a wooden sword. When shadow creatures appear from the twilight realm then trash the village and take some of its citizens captive (including the children), the young rancher finds himself, in the form of a wolf, behind bars in the twilight realm: a dark and deserted version of Hyrule Castle. That's where the mysterious Midna comes into the picture and leads Link to the Twilight Princess. It doesn't take much guesswork to figure out the princess's real identiy, but it's still a thrill to see her pull back the hood of her cloack and reveal herself. She exposes Link, too, as the one who must lift the kindgdom from the cover of darkness and save its cititzens from the shadow creatures. From there, the adventure unfolds like the classic Legend of Zelda game that it is. Link ventures far and wide, both as a wolf and as a human, out of his ranch hand getup and in the green tunic - the Hero's Clothes. Later he earns additional armor that bestows him with new abilites.

The game's quest has Link freeing the world by entering dungeons, sloving puzzles, and making his way to battles against the creatures who would keep the darkness over the kingdom for all time. Nearly every dungeon holds a tool that gives the hero the power to reach new areas. The Gale Boomerang, an updated version of one of LInk's longstanding weapons, creates a whirlwind that picks up and carries items back to the hero. It's also capablle of hitting targets in a series. After you point to your targets then let go of the weapon, it sails to each destination, causing havoc for the enemies, and even carrying bombs to Link's target. The Hero's Bow is another new version of an item that LInk has had in his arsenal for some time. While riding Epona across the battlefield, Link can turn and fire arrows at those who wish him harm.That's just the beginning of Link's arsenal. He carries two types of Clawshots. A single claw works as a grappling device, letting the adventurer reach new heights. Dual claws, work like Tarzan's vines or Spider - Man's webbing, allowing Link to swing over gaps. Iron Boots also have multiple uses. They grip magnetic surfaces, letting the hero walk upside down on the ceiling. They also make Link sink to the bottoms of lakes and rivers, and heep him from being swept away by stron winds. Another heavy item, the Ball and Chain, forces LInk to walk slowly while he's carrying it, but powers through enemies and weak walls. On the lighter side is the Spinner, a rotating platform with which Link charges into enemies and hovers over the ground. I has gears that make it latch onto trades and reach otherwise inaccessible areas. Link has three types of bombs, as well, plus many other useful devices.

When twilight realm's dark magic turns our hero into a toothy beast, he is capable of digging holes to discover passages., and can use his canine senses too root out secrets. His passenger, Midna, offers clues, creates an energy field that stuns and targets enemies, and guides the wolf over difficult terrain. But, Midna;s involvement doesn't stop there. At a crucial point in the adventure, she gives Link the ability to ravel long distances in an instant, teleporting from one exotic location to the next.

Graphically speaking, the game makes a big leap from its predecessors, in an adventure that deals with a war between the powers of light and ark, it's fitting that the game accentuates illumination and shadows, creating a moody atmosphere both in the normal plane and in the twilight relam. Early on, Link uses an oil lamp that gives off a yellow glow, spreading light over the hero and his immediate surroundings as he explores a cave. Torches, which Link can light with the lamp, help him spread the hazy light that reveals items and enemies in the passages. Shortly after that episode, a monkey grapbs the lamp and uses it to burn away a deadly fog, giving you an eerily beautful trip to the game's first dungeon.

Beyond the main adventure, the game is loaded with side quests and item collection. Not only are heart pieces (now five to a heart container) scattered all over the land, but so are a series of golden bugs and limp Poe Souls (found only at night).

To enhance the experience even more, the Wii's humble feature accentuates damage from enemies and emphasizes the presence of hidden items. And the remote's speaker calls attention to ambient sounds, such as Midna's laugh (which indicates that she has something to say), the slash of LInk's sword, and the snap of his bow.

Twilight Princess's long journey to the Wii console is about to come to a close, and the real journey - Link's quest to save Hyrule - is about to begin. Like the orginal Legend of Zelda game, and many of the Zelda titles that have followed, the game will set the bar to a new height for advenutres to come.

So, to sum it all up:

9 Dungeons

Golden Bugs

Poe souls at night

Midna laughs through the Wiimote speaker

Monkey takes lamp to drive away fog leading to first dungeon

You need five pieces of heart to make a full container for your life meter

New Items-

3 bombs

Spiked ball, such as a mace or ball and chain

Platfrom link stands on

Slicer

Ordon Village named confirmed

Zelda is most surely going to be the Twilight Princess

Clawshot can be used two different ways; 1. Hookshot type, 2. Grappling hook

Later in the game Link gets better armor with new abilities

Shadow creatures destroy the village and take children

Wolf link can dig holes and find secret passages

Midna can create energy field and stuns enemies

Midna can give Link the power to transport from location to location with ease

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Posted

this was pretty much posted in one of the news topics anyway, although didn't get it's own news article thing, so it's up to dustin whether he's going to transfer this to the front page or not.

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Posted

i know thats why i edited the post with a link to the original post.

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Posted

HOLY CRAP!! :blink:

Is that all true!! :o

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Posted

[quote name='Wik3dLink' post='14771' date='Oct 21 2006, 02:37 PM']...
Midna laughs through the Wiimote speaker
...[/quote]
Well, that's crazy xD Why ist that so important?
Hm... 9 Dungeons? How much were in OoT? 9, too?

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Posted

yer 9... temps awsome...

there wer 3 kid 1s... and *thinks in head... forest, fire, water, shadow, spirit, g's tower...*

yer 9...

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Posted

man, i thought there would be more dungeons, maybe thats not counting many many mini dungeouns and other adventures not related to the story or other non-main dungeons (ex: the well in OoT)

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Posted

I hope so. . .

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Posted

I'm pretty sure developers already said that there would be 2-3 times as many dungeons as OoT...what is your source on all of this info?

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Posted

devlopers never said there would be 2-3 times as many dungeons, but they did say there would be more.

However, think about the fact that this 9 probabbly does not include ganon's tower/castle/circus

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Posted

***weeping uncontrollably*** i can not simply wait to play this..... im so glad i got a reserve and even happier that they agreed to a midnight launch...... ahhh!!!! blood pumping, adrenaline going crazy..... MOMMY! break out the tranquilizer gun!

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Posted

I didn't want to be spolied, so I didn't read it. I hate spoliers.

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