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emsomniac, 15 Oct 2012
Posted 17 Oct 2012
Can I be a homebrew race/class?
is it an animu cat maid?
No its the Afro Furry, master of running and punching.
My friend wrote an entire race and class sheet, which has been properly balanced, just so I could use it some day
He also wrote a Madoka Goddess whose domain is Hope
If you get to be homebrew than i wanna be Miss All Sunday! :<
Ehhhh, i'm thinking no home brew. 4th edition just doesn't lend itself as well to it. You're welcome to make that concept with pre existing though. It probably wouldn't be super hard either. Maybe Shifter monk?
Posted 18 Oct 2012
Any other edition Homebrew would be fine, just 4th ed is bit harder to balance.
I am actually pretty sure this is 3.5
Deep in the heart of the jungle live a group of furries known for being fast and deadly. Devoting themselves to the arts of running and punching, they emerge from the shadows to strike their opponents and quickly retreat, leaving them confused and bleeding. They are the Afro Furries, known as such for the kinky hair that they develop over the course of their secret training in the jungle mountains.
Hit die: d8
Base Attack Bonus: +4
Move Silently: 8 ranks
Tumble: 8 ranks
Hide: 4 ranks
Jump: 4 ranks
Feats: Run, Mobility, Combat Reflexes, Improved Unarmed Strike or equivalent
Special: 50ft move speed, three months of training with the Afro Furries on the Jungle Mountain
Afro Furry class skills are as follow: Move Silently, Tumble, Hide, Jump, Climb, Escape Artist, Listen, Spot, Swim, Intuit Direction, Concentration, Use Rope, Intimidate, Disguise, Wilderness Lore
Skill points per level: 6+ INT modifier
Same as Monk
The Afro Furry, as a specialist in rushing in, is not subject to the typical -2AC penalty for charging. In addition, the Afro Furry gains an additional +1 to attack and damage rolls for every 10 ft crossed while charging, up to 10 ft per level. So, a level-1 Afro Furry can charge 10 ft for +1 bonus, and will get only a +1 bonus if charging 20ft. A level-3 Afro Furry can charge 10ft for +1, 20ft for +2, or 30ft for +3, but will get only +3 for charging 40ft.
An Afro Furry may make a charge action by jumping 10 or more feet. Supercharge bonuses apply.
Punch in the Face:
Starting at 2nd level, the Afro Furry can concentrate and deliver a particularly powerful punch to his target's face. Once a day for every two levels of Afro Fury, a character can make an attack-equivalent action to deal 1d8+1 points of damage per level of Afro Furry if his unarmed strike hits. Starting at 5th level, The target must make a Fortitude save against this attack roll or be stunned for 1d4 rounds. Starting at 8th level, a target failing its Fortitude save also takes 1d6 points of Constitution damage. Creatures who are immune to critical hits are immune to being punched in the face.
Swift as the Night:
Starting at 3rd level, the Afro Furry may take a full action to move with his run amongst his enemies, striking as he goes. While running in this way, he can take a full attack action (for unarmed attacks only) and still move up to his move speed. However, the Afro Furry must move a minimum of 5 feet between each attack when using this ability, and he cannot return to a square he just exited.
Starting at 4th level, an Afro Furry may, every round, make a Tumble check to confuse an enemy within 5 feet by juking and faking out. The enemy has the opportunity to make a Will save; if she suceeds, she is unaffected. Otherwise, she loses all Dexterity and dodge bonuses and is unable to move away for as long as the Dash Dance lasts. Performing a Dash Dance is a standard aciton, and lasts one round.
You're too Slow:
Starting at 7th level, the Afro Furry no longer invokes attacks of opportunity.
Silent as the Night:
Starting at 10th level, the Afro Furry can attempt a Move Silently check to run at an opponent that is not aware of him, strike him, and return to his hiding place, leaving the enemy none the wiser. If the Move Silently check fails, the Afro Furry must succeed a Hide check or be discovered by his enemies.
There is also the race sheet if you want that
<~Multiball> T1g, Afro Furry is built off of 3.0 level 6 monk, but should be good for 3.5
Posted 19 Oct 2012
Is this actually going to happen because I totally wanted to know if it was. If I can't roll afro furry then I want to roll Monk / Spearman or something
Yeah it is, we're doing planning and character creation later today. You'll have to talk to Necropolis about doing anything homebrewy but I can get someone to add you to the skype chat when we start going over stuff.
dude come on i have a potluck i have to go to today. What time is this and is there a way I can do it sooner?
*T1g wants to join our group but on his schedule*
Posted 20 Oct 2012
I'm not saying I've read the thread. And I'm not saying I'm joining any hypothetical games. And I'm not saying I'm making a character for RP purposes or anything.
But I am saying I need a name for a character. A Fantasy character.
I don't know where fantasy names come from, if they just make shit up or what, but I know that I need a name that ends in "Ax" or "Acts." That kind of noise. Preferably one that started with a "G," and three syllables, Like "Gallihax" or something. I know There's names like "Ajax" and "Fairfax" and "Shadowfax" (Thats a tolkien one), and I don't know if they follow a thing or what, but I need a name.
It's for a goose that is a knight.
EVERY FEATHER I MOLT RETURNS TWICE AS STRONG AND RADIANT, YOU CANNOT DEFEAT ME
MY TOES ARE WEBBED WITH COURAGE etc
If I even decide for any reason that I want to play DnD with you guys, this would be the character that I would use, and it would probably be a homebrew character, so I would have to learn how to make a homebrew character.
Also how do you make homebrew characters
Name him Greg Featherbottom.
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