Yume Nikki Werewolf

173 posts in this topic

Posted

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Something has gone horribly wrong today among the Dreamscape Townspeople; someone or something is murdering everyone in sight! Shield Folk, Alley Demons and Lizardmen alike have been slaughtered brutally and indiscriminately in what looks like an attempt at complete annihilation of all life...

 

With no sign of Madotsuki to save everyone, it falls on the twelve of you to save yourselves from these Malicious Agents, whomever they may be. But when the time comes, will you be ready to send one of your own comrades to oblivion?

 

Rules (please be absolutely sure to read these!):

 

1. All players belong to one of two groups: the Town and the Werewolves. Any player who is Town wins if all Werewolves are killed. Any player who is a Werewolf wins as soon as the Werewolves outnumber the Town (equal numbers go to the Werewolves).
2. Each player has a name (which identifies their character), but no set abilities this game! This will be explained later.
3. Gameplay cycles between a Day phase and a Night phase. Day phase lasts for 48 hours, night phase ends when it has to, i.e. when all night actions are turned in. Make sure you do those night actions or tell me that you want to do nothing!
4. During Day phase, the players may vote on who among them they should lynch. If any player receives a simple majority of the player's votes, that player is immediately lynched, and Day phase ends. A player's identity and alignment are revealed when they are lynched. A vote is a vote no matter when you make it this game; you can lynch someone in five minutes if you want to. Votes should be in bold and red, to make them easier to see. If the day ends before a consensus, a victim will be chosen at random.
5. During Night phase, the topic will be locked. If you decide to have conversation in Werewolf Social/Skype/Hyrule.net chat, do not exchange any information about the current werewolf game. Players with nighttime abilities should PM me to declare what they are doing, even if it is to do nothing. Also, every night, the Werewolves may choose their kill(s) or do whatever they want (an individual wolf may not make a kill and use an effect, but they can use their effect while another wolf kills). All deaths, and any other noticeable happenings will be reported to the town at the end of Night phases.
6. Players MAY NOT discuss the game outside of the game thread, unless their abilities state otherwise. Werewolves may converse between themselves via PM, unless otherwise stated. Dead players may still post but must not reveal any information they know.
7. Items are absolutely crucial, as they ARE your abilities in this game. Basically, each item grants a unique ability (no repeats of abilities so keep that in mind, though some abilities may be vaguely similar) that you may trade to other players in order to strategize! You may trade an ability once during the night phase and still use any other abilities you have. However, you may not use an ability then trade it to someone else. The abilities of dead players are gone FOREVER, as are the players themselves.
8. No directly quoting PMs. However, you may choose to reveal any and all information from a PM so long as you paraphrase.
9. If you need to contact the GM to ask for a vote tally, or to ask that an inactive player be prodded or replaced, or to ask for a deadline extension, put these requests in blue, bold text.
10.Please please PLEASE take notes for this game if you never do it. As abilities will be passed around constantly and ability-claiming will be nigh-impossible, it is important to track who has what ability on what night. Also this game is going to be as fun as the effort you put into winning it; I don't want any overly aggressive people but I want you all to have fun and try your hardest to solve what I believe will be a very difficult game!

 
Players:

1. Emma
2. Sayuri
3. Aethix
4. LL
5.Phanta
6. Chimetals (?)
7. Ammonsa
8. Linox
9. Teto
10.Sahaqiel
11. Silver
12. Cascade

 

Day 1 starts now (10:30 AM Eastern Standard Time) and lasts 48 hours. Good Luck!

teenskat and Nizhstipt like this

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Posted

Are bandwagonning or should we end day phase or are we going to try and psychoanalyze each other?


[me rubbing Saha's belly here]

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Posted

Well, swapping abilities. Wow. That's going to be a bitch for the GM and the players to keep track off lol. oh dearie dearie. I should've read the rules before joining hurr

 

For now I guess all I can do is wait to see how many people post today and work towards something from there x:

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Posted

Alright, abilities being bound to items was something I was going to try with my animal crossing game awhile back.

I'm looking forward to see how well it works.

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Posted

and i know that some of the items are one-shots. one of mine is, at least.

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Posted

What exactly are the mechanics of trading?

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Posted

Do we lynch T1G or Pheo?

Oh puppy

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Posted

What exactly are the mechanics of trading?

Hey, knuck, come do your thing

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Posted

ha yeah, trading can be defined very loosely. Basically if you want to you can organize trades during day and expect people to follow up on their promise. But, really the actual process can only be done as a night action (it does not use up your night action, as the rules state you can trade and still use an effect/kill if you are a wolf). Specifically, the night action is not requesting a trade, you simply tell me that you want to give away one of your effects and tell me who you want to give it to.

 

So yeah, just tell me at night where you want to send one of your effects.

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Posted

knuckle you might be a genius

 

also anybody want one of my items? (not that you get to know what it is)

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Posted

So are we lynching anyone first day and missing out on sweet sweet abilities, or just talking for a while?

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Posted

Okay, that clears everything up for me. Thanks.

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Posted

I mean, theres always the inactivity lynch, but that uuuuusually ends up killing townies, so we might as well just end the day.

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Posted

Ok that's one vote to end the day. No votes to lynch anyone so far. 

 

Day 1 ends tomorrow at 10:30 AM Eastern Standard Time

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Posted

I mean, theres always the inactivity lynch, but that uuuuusually ends up killing townies, so we might as well just end the day.

I feel like every single game, regardless of my alignment, I am forced to say that ending the day with no kill is dumb. We don't learn anything.

I also have to say "it's nothing personal, you just have to pick someone. That's the game."

"We might kill a townie" is the challenge of the game. Of course we might kill a townie, but that's always a risk. We don't find wolves by not voting for people.

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