Posted 6 Jul 2006 Hi I'm in the last dungeon called Turtle Rock. But I can't get any further then the committed ground. Because left above is a room with 2 black rounded heads that are stuck with a chain to a stone. And that door is locked and I don't have the key. Does anyone know how to get that key? Share this post Link to post Share on other sites
Posted 7 Jul 2006 hope this will help it is kinda lengthy but it tells u everything. Turtle Rock is the biggest, hardest, and longest dungeon we've come to in the game. You'll need to use a whole lot of magic in this dungeon, so I suggest (as does Sahasrahla at the plaque in the very beginning of the dungeon) that you have some Magic Potion in at least one Magic Bottle in your inventory, and the rest should be filled up with Red, Health Potions. A two-two ratio between the red and green potions will suffice nicely. If you don't have these potions, go back to the Light World, and head to the witch's hut to get them, unless you're really confident in your skills... Enter into the dungeon, where, to your left, as I mentioned above, Sahasrahla will telepathically talk to you via the Sahasrahla plaque mounted on the wall there. He warns you to have some Magic Potions. In anycase, head straight up to the chasm there, where you'll see a small box with a question mark on it. What to do, what to do. It's simple, really. Whenever you see one of these boxes with question marks on them, know that you'll need to equip the Cane of Somaria on Link and use it to create a large box on top of the question mark box, which Link can then use to transport himself across chasms and such. So do that now, and go north across the chasm, to the door on the other end, which you can then go through to the next area. Once in this next area, go north to the question mark box, and again use the Cane of Somaria to create a block to move on, and then head left on the block to the adjacent door, in the lower lefthand corner of the room. Go south off of the platform and walk south and through the door. From here, run straight south to the treasure chest flanked by two statues shooting fireballs at you. No worries here, just grab the dungeon's Compass from the treasure chest, and then DO NOT RUN BACK NORTH! If you run north and face the north, the door will shut in the room and a Laser Eye will appear, which will start shooting damaging lasers at you over and over again. Instead (and thanks to my good friend Devin Morgan, who I just called on the phone for the answer to this one), charge up your sword, but don't let go of the button. This will allow you to walk backwards out of the room, so that you don't trigger the Laser Eye... then you can walk north, and out of the room, back to the previous room. Back in this room, use the Cane of Somaria once again to create a block for you travel upon, and then go left, to the two skull pots on the lefthand side of the room, which have some goodies for you to grab. Then, work your way back to the right side of the room. The doorway on the lower righthand side of the room you should ignore - it leads to some useless items, and it's a waste of time and magic to go there. Instead, go to the door on the upper righthand side of the room, and go through that door to the next room. Here, go south on the small platform to get the goodies out of the two skull pots there, and then go to the question box on the chasm to your right. The door to the north needs to be unsealed so that we can continue... but first, we need to light the four torches suspended over the chasm. And for that, we need some precise timing. This part is really tricky, so it's going to take some patience (and magic power, too). To light these torches, we obviously can't use the Lamp, like we'd conventionally use, so instead, equip the magic-eating Fire Rod. Line yourself up with each of the four torches and fire all four of them up quickly. Try to line yourself up so that you can hit the two on the left side at the same time, then hit each one on the right quickly. When you do that, you'll never get back to the platform in time... the door will close when the torches go out. Instead, you'll need to intentionally fall off of the platform. The only way to do this is to use the Hookshot. Equip the Hookshot and grapple to any of the four torches, so that you fall into the chasm below, and reappear at the entrance to the room. Then quickly go right and north to the now unsealed door, and up to the next room. In here, two massive Spike Rollers are rolling all over the room. It'd be impossible for you to continue upward without getting severely damaged by these huge creations of Ganon. To avoid being damaged, equip and then activate the Magic Cape on Link, and run all the way to the north of the room, to the two treasure chests. Then, quickly deactivate the Magic Cape to conserve precious magic. At the top of this room where the two treasure chests are, you'll find the dungeon's map in the lefthand treasure chest, and a key in the righthand treasure chest. In addition, you'll find a small magic jar in the skull pot between the two treasure chests. Now, here's a useful trick. Instead of going back south, equip the Magic Mirror and use it to warp back to the entrance of the dungeon. From the entrance, go north and get the huge magic jar from the skull pot before the first question mark box, and then use the Cane of Somaria to go north to the door there, and back to the big room, with the sets of Somaria Block Lines. Back in this room, use the Cane of Somaria to create a block, and then go right, and north, past the two righthand side doors. The first door on the northern wall, the one on the righthand side of the room, is open. If you need to get some magic and health power, follow this paragraph. Otherwise, skip this paragraph and go right on to the next paragraph following this one. Go north on this platform and kill the Skeleton, and then go north through the door to the next room. In this small room, there are spikes on all sides, and a sealed door to the north. The Floor Tiles, as they've done many times in the past, will start to fly at you from all directions. Wait until they are all defeated, and the northern door will unseal. Then you can go north through the door, where you'll find a fairy that you can catch with the Bug Catching Net and store in a Magic Bottle, or you can use it now. The skull pot in the middle of the room hides a huge magic jar that you can also use to heal up your magic meter. Then, go back south to the previous room, and south again, back to the large room. Use your Cane of Somaria on the question mark box in front of you (or if you didn't follow the above paragraph, just use the one that's already there), and go left, to the lefthand side northern door, which is locked. Walk onto the small platform before the door and slay the Skeleton there, and then use the key we found earlier on the locked door there, and go north through it, to the next room. In this room, some Green Slimes and a large, Orange Bouncer will come flying at you. Defeat all of the enemies, and one of them will drop a key. This key is vital right away, because you'll then use it to unlock the door to the north of the small room. Once this deed is done, go north and through to the next room. In this room, two Chain Balls will be stationed in the middle of the room (Super Mario Bros. 3 anyone?). There are two crystal switches, one on either side of the room. Work your way carefully to the lefthand side of the room, out of the way of the Chain Balls, but as far south as you can. Equip your Magical Boomerang and chuck it at the crystal switch above, which will make the blocks below you turn down. Once that happens, go to the top most block at the south end of the room, and push the one on the left side over to the right, which will make a treasure chest appear at the top of the room. After that happens, chuck your Boomerang at the Crystal Switch again (after getting north of the previous blue barrier) to make the northern barrier disappear. Go up to the treasure chest quickly (while avoiding the Chain Balls) and grab the key from within the treasure chest. Then quickly run to the door at the north of the room, which is locked, and unlock it. Go through the door and down the stairs, down to the floor below. On this next floor, go south and down the stairs in front of you. Then turn and go right, to the staircase there leading up to a small platform with some skull pots. Grab all of the goodies from the skull pots that you'll probably be in desperate need of now, and then go back down the stairs. First and foremost, there are lots of Spinners in this room. Avoid them if you want, but if you're feeling daring, equip Magic Powder on Link and sprinkle some on them to turn them into Fairies, which you can use on the spot or catch with the Bug Catching Net and throw them in empty Magic Bottles. Either way, self-sufficency is the key this late in the game. In anycase, work your way to the lower righthand side of the room, where some more Green Slimes and another Orange Bouncer will greet you. Slay the enemies (or avoid them), and climb up the staircase there to the higher level of the room, where a green tunnel entrance will be waiting for you to enter, to your left. Enter into this tunnel and (eventually) come out on the other end of the tunnel, in the upper lefthand corner of the room. Pretty damn sweet, I know it. Once out of the tunnel and on this new platform, grab the rupees and arrows from the skull pots above you, and then walk left though the door there, and into the next room. Now in this room, we have a choice of two more green tunnels to take. The one on the left side takes us to a series of rooms that we aren't ready for yet (as we need the Big Key for them), so lets ignore them for now. Instead, take the righthand tunnel, and come back out on the upper lefthand side of the room, where there's a door on the left wall leading to yet another room. Go through this door and to the next room. In this room, you'll be charged at by four Spinners right away. But not to worry! Run to your left, and then straight to your south, where you'll find two Floating Skulls and an Orange Bouncer. To your right is a locked door. DON'T WALK IN FRONT OF IT! If you do, a Laser Eye will appear and shoot your ass. Slay the two Floating Skulls and the Orange Bouncer, while avoiding the Spinners, and one of the fallen enemies will drop a key. Use this key to open the door at the lower righthand side of the room, and go through this door, back to the previous room we were just in. Okay, NOW!... We'll be in front of another tunnel. Take this tunnel, and you'll end up smack dab in the middle of the room, where a treasure chest awaits you. Open this treasure chest to get the dungeon's Big Key! Sweetness! Okay, from there, you have to work your way back to the upper righthand side of this room, so go back through the tunnel you came from, and go left into the previous room. Then go north, and right out of this room, and through the tunnel, back to the upper righthand side of the room. Do you follow so far? Good. Okay, from there, simply go left one tunnel, and take THAT tunnel, which will lead you to the southern section of the room. Then go south through the door there, and into the next room. The doors in this room will seal, and you'll have to fight two Orange Bouncers in this room, all while a statue in the middle is shooting fireballs at you. Defeat both enemies, and the doors to the right and south of the room will open. Take the southern door down to the next room. Here, you can either go left or right. Going right is useless, so go left. In this room, you'll be in a room with FIVE Laser Eyes pointing at you from the north, with some skull pots to the south. The southern wall needs to be bombed right in the middle, where it's cracked and faulty. So quickly run down there and place a Bomb, then get out of harm's way with the lasers from the north. When the bomb explodes and the wall to the south leads outside, go south and outside of Turtle Rock. You'll now be on a platform jutting out of Death Mountain. Go right along the path, and to the door on the righthand side, but DO NOT GO IN! Instead, equip the Magic Mirror and use it to warp back to the Light World. From there, you'll be on a platform in the Light World. Go back into the cave (now in the Light World) where you'll be faced off with four Green Knomes. First, equip the Hammer and smash the pink animals to the north with them, and then slay all of the Knomes with one hit each with the Silver Arrow, which will allow the sealed northern door to swing open. From there, go north through the door, and approach the treasure chest. Open the treasure chest to get the twenty-fourth and final heart piece, which will give you one more full heart in your health meter! In anycase, walk back south and back outside to the warp, and warp back to the Dark World. Once back in the Dark World, walk north through the righthand side door and back into Turtle Rock, where you'll be greeted by another question mark box. Use the Cane of Somaria to place a block over this box, and walk north, to the dungeon's big treasure chest. Now that we have the Big Key of the dungeon, use it to open up the treasure chest, and get the Mirror Shield, the most powerful shield in the game! You can block any and all projectiles with it. Then, walk north one screen. While avoiding the Spike Roller patrolling the middle of the room, as well as the two statues shooting fireballs at each north end of the room, walk north the door locked by the Big Key, and unlock it. Then, go north through this door, where you'll come out back in the huge lava room with all of the tunnels going to and fro. Walk into the tunnel on the platform you're on, which will automatically take you to the upper lefthand side of the room. From there, simply walk north through the door there and into the next room. In this room, you'll be greeted by two more Orange Bouncers. Slay both of them and ignore the skull pots in the middle of the room (nothing underneath them at all.) To the north and east sides of the room are faulty walls. Place Bombs in front of both faulty walls to knock holes into the wall. From there, first go right into the next room. In this room, grab the goodies that flank the walls of the room. Kill any Green Slimes that come up as you walk over them, and then push the top of the two blocks in the middle of the room over to gain access to the sealed door to the north of the room. On either side of the sealed door is a Tongue Statue. Pull the tongue of the lefthand statue to open the door. DO NOT PULL THE RIGHT STATUE! If you do, Bombs will fall from above and detonate soon thereafter, so simply be careful! Then, enter north into the next room. In this HUGE rupee room, three Spike Rollers roam around, while you can get a crapload of blue rupees. TO make your life easier, equip the Magic Cape to make yourself invisible, and then run around and grab all of the rupees. When you're done, head back south to the previous room, and unequip the Magic Cape right away. Then, go back left, to the previous room, and from there, go north. In here, a Spike Roller patrols the center of the room. There's a treasure chest to the left of the room surrounded by some blue blocks, and a Crystal Switch to the north of the room. Walk north, to the north of the downed yellow blocks, and equip the Boomerang. While avoiding the Spike Roller, chuck your Boomerang at the Crystal Switch and then quickly run to your left to the treasure chest. Open the treasure chest to get a key, and then walk back right, chucking your Boomerang once more at the crystal switch, so that you can go north, to the locked door there. Unlock the door with your new key, and then go through the door and down the stairs, down another floor. In this darkened room, go south to the question mark box, and use the Cane of Somaria on the box to create a block. It's hard to explain exactly what to do here, so I'm basically going to give you an outline, instead of step by step directions, which would take me forever to explain. Okay, so, the idea is to work your way to the center of the room, where, under a skull pot, is a switch. This switch opens the door (the only door out of this room) to the southwest of the room. That's the idea. There are lots of goodies around the room under skull pots too, so take your time to explore the area thoroughly. When you do this and get to the south of the room and into the next room, run south across the thin bridge, to avoid the lasers from the Laser Eyes flanking the bridge. Quickly put on the brakes when you see the Helmet Bug, or you'll fall into the pit. Slay the bug, and ignore the locked door to the left for now (we haven't a key yet), and instead, go south and to the next room. In this room, there are treasure chests on all sides of the room. Laser Eyes are mounted on the walls, as well. Run down, and grab the goodies out of all of the chests, while avoiding or blocking the lasers from the Laser Eyes (remember, you have the Mirror Shield now, all projectiles can now be blocked). The treasure chest all the way to the south of the room has a key in it, which we need to use back north. The door leading south leads out of Turtle Rock, but only to a small platform that leads nowhere... so ignore it, and instead, run back north to the previous room. Once here, kill the Helmet Bug and go to the locked door at your left. Unlock it with the new found key, and enter left into the next room. In this next seemingly complex room, the idea is to simply work your way to the north of the room by working the various crystal switches in the room. Rarely I can't explain exactly what to do, and this is one of those times. It's really not hard at all, just equip the Boomerang to hit the crystal switches from afar, and use some basic logic, and you'll be out of there in no time. If you need energy, turn the Spinners into Fairies with Magic Powder, but try conserving magic energy... we need what little we have left. Just avoid the Spinner, kill the Orange Bouncers and Helmet Bugs, and work your way north. When you do, go through the door at the north of the room and down the stairs to the dungeon's final floor. Here, on the platform you come out on, go to your left and grab the magic jar from under the skull pots there... we definetly need it by this point. Then simply approach the question mark box and use the Cane of Somaria on it to make a block... then ride it northward, and you'll come to the boss room, locked with a Big Lock. Use the Big Key on it and enter into Trinexx's boss lair... This walkthrough is copyright © 2002 to Colin Moriarty (CMoriarty), e-mail [email protected]. All rights reserved. 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