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What quality would you most like to see in a game?

41 posts in this topic

Posted (edited)

which would you rather see in a game? for me, i really, really don't know. it kind of depends. some games, i'd like a long story line, others better music, and some harder puzzles.

Edit more choiced added. last choiced added, too.

Edited by PokeFan (see edit history)

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Posted

I'd personally go for difficulity in game along with graphics

Zelda recently has way good graphics, but has gotten way to easy

Fable is a good game because it's never too easy and has pretty good graphics

but if I had to choose between difficulty and graphics, i would choose Difficulty,

Go NES era

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Posted

Storyline, but I like difficult puzzles, good graphics, and music. :0

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Posted

graphics are nice, but not completely necessary, same for good music.

In fact I think the most important thing (which you haven't put up there) is that the game is fun to play.

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Posted

None of it means anything if the game isn't fun to play.

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Posted

hey, it was like, 9pm here when i posted this topic. gimme some slack. xD

there. added a few more things.

yeah, if it's fun to play. though i'm guessing you wouldn't get it in the first place if you didn't think it'd be fun to play, would you?

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Posted

Well long storyline should be at least 1week+ (if you've started it from the beginning of your play, however it should be still 1week+ for high levels who do the sidequests first)

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Posted

I remember the good ol' days of the N64 when it took you months to accomplish everything even if you were highly skilled at the game,

none of this crap like Super Mario Galaxy where you can beat the main game in like 7 hours and have everything within 10 hours.

Games like OOT made you work hard to get everything, spend hours upon hours searching

it took me like 8 hours alone to learn where all the big poes were and another 5 hunting them when I first played the game

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Posted

going at the same rate of collecting stars, it takes 4 times as long to fully complete super mario galaxy as it does to complete the main game.

A recent(ish) thing, that I bet NO-ONE here has done:

Every statue in the gallery in Wind Waker, hmmm?

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Posted

Yes, if you count my grandma doing it and me seeing it

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Posted

I'd like me some long storyline and lots of sidequests. Gives chance for more characterization and plot development. Sidequests also give the makers opportunities to use ideas they had for the game's ending that didn't quite make it. Someone on Majora's Mask's Development team may have wanted the game to end Kafie-and-Anju-sidequest style. So the person with that idea gets to use their idea, just as the end of a sidequest, not the game.

Being fun to play, of course, is the most important thing, but I didn't choose that one because ksdjfdsjffds I didn't feel like it.

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Posted

They should start making games as seen on the 64 or early gamecube. those games were fun, challenging, and long.

like Luigi's mansion

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Posted

Gimme long games with lots of different side quests like one being getting materials to build a tank and then a quest to

attack a small fortress.

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Posted

I really want a long story line with lots of sidequests

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Posted

no All of thee above?

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