Archived

This topic is now archived and is closed to further replies.

A magic interface

11 posts in this topic

Posted

The spells for the interface are shown below the picture. Brushes for Symbols from deviantArt, Patterns of color of Symbols from deviantArt, Marble Background from Gimp .

THE INTERFACE:

[url="http://www.picoodle.com/view.php?img=/3/12/19/f_MagicInterfm_ce10cf0.jpg&srv=img03"][img]http://img03.picoodle.com/img/img03/3/12/19/f_MagicInterfm_ce10cf0.jpg[/img][/url]

Terms of use:

1.) This image is the property of its Creator, and this cannot be revolked under any circumstances.

2.)Credit must be given to all listed under the "CREDIT TO:" box under all curcumstances posted below the image when used as an image. If used in any other form, credit must be listed in a credit screen at the end of the other use.

3.)May only be used as an image if not on Hyrule.net, their Hyrule online game, or any affiliates.(EXECEPTION FOR-Creator, and anyone given premission by the creator.)

4.)Terms of service for image MUST be listed directly below the image when not used on Hyrule.net, their Hyrule online game, or any affiliates.

5.)You must gain the Creator's premission to modify this image in any way, shape, or form.

6.)If these terms are broken in any way, shape, or form, including but not limited to loopholes and direct violations, a fee ranging from $10-$5000 may be imposed.

7.)These terms may change at any time, with or without notice of any kind.

CREDIT TO:
[code]Brushes for Symbols from deviantArt(Obsidian Dawn), Patterns of color of Symbols from deviantArt(iceytina), Marble Background from Gimp. Interface created by Doubleagent.[/code]

The spells. The hits, hit rates, ect may be modified.

Combat:
(1)Damage of 2-5 hearts, 50% hit rate
(2)Damage of 3-6 hearts, 50% hit rate
(3)Damage of 4-6 hearts, 60% hit rate
(4)Damage of 2-7 hearts, 90% hit rate
(5)Damage of 5-8 hearts, 60% hit rate
(A)Damage of 5-10 hearts, heals you 1/2 heart per heart hit on opponent, 50% hit rate. May be cast once per minute.

Teleports:
(1)Home
(2)Hyrule field center
(3)Lake Hylia
(4)Kakariko
(5)Castle Town
(A)Outside Gannon's Castle

Defensive:
(1)Protect Hand-to-Hand (1 rupee per second)
(2)Protect Ranging (1 rupee per second, 1 tab per 15 seconds)
(3)Protect Magic (2 rupees per second, 1 tab per 15 seconds)
(4)Protect Special (3 rupees per second, 1 tab per 15 seconds)
(5)Parry all, all attacks have 50/50 chance. You hit 0 or max hit when used against someone with this spell active. (1 rupee per 2 seconds, 1 tab per 15 seconds)
(A)Protect All (10 rupees per second, 1 tab per 10 seconds)


Change:
(1)Alchemy-Turns items into an amount of rupees.
(2)Food to potion-Turns food items to potion(Depends on food)
(3)Make Food-Turns any item into food (Depends on item)
(4)Color Change-Pick tunic color, doesn't change tunic ability.(green, red, blue, yellow, black, white, purple, orange)
(5)Reverse Alchemy-Turns rupees into items (Depends on amoout used)
(A)Complex Change-Pick the contents of a jar or box you cast on, may be used once daily. (Fairy, arrows[20], bombs[10], magic[large], deku seed[10], purple rupee)


PVP Only(May only be cast on other players):
(1)Freeze-Stops a player for 5 seconds
(2)Blind-Lowers players hit rate by %25 for 30 seconds
(3)Weaken-Lowers players hits by %25 for 30 seconds, has no effect if the other player is using "Parry all" spell
(4)Trap-Freezes player for 10 seconds, disables victims teleports for 5 minutes
(5)Fireball-Disables freeze spell if it is affecting you, takes 5% of victims hearts and transfers them to you
(A)Force teleport other-Teleports victim to center of Hyrule field, can be cast once per 30 minutes.


Stat +:
(1)Increases hit percentage by 5% for 5 minutes
(2)Increases speed by 100% for 5 minutes
(3)Increases heart damage to opponent by 10% for 2 minutes
(4)Decreases damage done to you by 10% for 2 minutes
(5)Increases chance of rare drops by %2 for 5 minutes
(A)Switch stats with an opponent for 1 minute, can be used once per day


Reveal:
(1)Shows hidden holes in ground for 10 minutes
(2)Shows hidden treasure chests for 5 minutes
(3)Shows hidden enemies that have an improved chance of rare drops for 5 minutes
(4)Shows hidden portals for 5 minutes
(5)Shows hidden rupees for 5 minutes
(A)Reveal another player hiding with Conceal spells


Conceal:
(1)Hide your house from other players, undo by casting spell again on house.
(2)Make enemies not see you for 5 minutes, can be undone with Reveal spell (A)
(3)Hide a portal you found with Reveal spell (4), so other players using the spell cant see it, lasts 2 minutes
(4)Hide yourself in a non PVP area for 5 minutes, from players and monsters alike, can be undone with Reveal spell (A)
(5)Hide yourself from a boss for 30 seconds
(A)Hide yourself for 5 minutes anywhere, can be undone with Reveal spell (A) which has a 50% chance of working on this spell. Works on players and monsters.

Spell scale. To use spells you must have a spell tab in your inventory. They work with any spells, and you lose 1 per cast. They cost 5 rupees in the store. Ancient tabs are repaired from Ancient Tab shards, and never disappear. You must have the respective tablet in your inventory to use the ancient spell. Ancient spells still cost normal tabs, and so do spells that cost rupees. Spell tabs are also dropped in sets of 1 or 5 by monsters, but are never found in grass, jars or boxes.

1.)No level requirements
2.)Level 20 magic
3.)Level 40 magic
4.)Level 60 magic
5.)Level 80 magic
A.)Level 90 magic + corresponding ancient tab

Ancient shards are a rare drop by strong monsters. The item name would look like "Combat Shard(1)". You need shards 1-5 to assemble a tablet. You also need 90 magic to assemble the tablet, plus 5 normal spell tabs. You will never keep an ancient tab if you die.

Share this post


Link to post
Share on other sites

Posted

lulwut

Share this post


Link to post
Share on other sites

Posted

Paddy Warn level increased.

Double Agent:
REALLY FREAKING TOTALLY AWESOME! :joy:

Nice man!
Really nice. :)

We can sure use this kind of help. :D
Great job!

@ [url="http://img03.picoodle.com/img/img03/3/12/19/f_MagicInterfm_ce10cf0.jpg"]http://img03.picoodle.com/img/img03/3/12/1...rfm_ce10cf0.jpg[/url] IMG

We can use some of it sure. :) But we want to have some Green/Blue you know? so it is anyways not gonna be it totally the same...
We will give credit if we use something of it :)

Thanks a lot man!

Also thanks for the suggestions of Teleports they all where cool!

Your defense idea's are cool too :) (Like rupee armor in TP :P )
We may be able to script it :)
For short all others are too really nice!
Thanks again!

Greets,
Adr990

Share this post


Link to post
Share on other sites

Posted

Cool. Hyrule Online shall be ownsome[size=1][sup]*[/sup][/size].

[size=1]([size=1][sup]*[/sup][/size]Ownage and awesome at once.)[/size]

Share this post


Link to post
Share on other sites

Posted

with the interface, the spells should've looked more and more different according to the class.
like class one spells should've looked pretty simple
then ancient class spells should look like, very complex.

Share this post


Link to post
Share on other sites

Posted

Very nice, would probably make Hyrule online more ultimate than it may already is. (I just thought I should say something like that)

Share this post


Link to post
Share on other sites

Posted

Edited by SirJoshizzle

Share this post


Link to post
Share on other sites

Posted

Stop insulting man...

What is wrong dude...?


Yeah,
We developers (Me, Tappy, Dustin.) (& Specever who helps with sprites much.)

Hope the game will be really awesome...

We having some problems now...
And we are talking about refresh the whole thing to something better... still a 2D MMORPG but looks many better as it does now we hope we can do it. :)

Sprites and this kind of ideas will help Hyrule Online being much better than that it is now :D

Share this post


Link to post
Share on other sites

Posted

So hey, uhm.
This looks a bit like a Runescapish move (Gosh ksjfhljkashfjkashdlfjhasasl;d;s) and doesn't really have anything to do with Zelda.
If anything, this all can be replaced with a few items. For instance, stat raising could be like, a golden potion or something. Teleportation could be a free ability gained from your guide like in some traditional Zeldas, (Or there could be something like the Gale Seeds, Flute, etc.)
And why would you sacrifice Rupees when a magic bar is possible?

Honestly, I don't see much use in making an entirely new system when you can just make a few items, (Which, might I add, are hard to come up with using official Zelda items.) which would help out the "Oh gosh, we don't have as much items as we'd like because the Zelda series has a limited amount of items", (Even though there are a lot, with a creative mind.) problem.

If this were in a Zelda fangame, though, it would feel too much like a fangame... Something someone put together to satisfy their own vision rather than a vision that might actually coincide with Nintendo's views.
In other words, (At least, for me.) if something like this were in it, it wouldn't feel like a Zelda game, and it might possibly be easy to lose interest in if you're not a hardcore fan of the series.

Also, it's spelled "Ganon" or "Ganondorf".

Incidentally, just going to say what I think about the symbols themselves.
[spoiler]1. Looks kind of like a katakana "fu".
2. Looks like an energy sword from Halo.
3. Looks like "!5" tilted at an angle.
4. Looks like a katakana "su".
5. Looks like a displeased eye of some sort.
6. Looks like growing grass, which I guess is why it's healing.
7. Looks like a messed up hiragana "o". (The postposition.)
8. Looks like an ear. I guess it makes sense. Hearing something without seeing it? Revealing?
9. Hmm... Looks like something. Reminds me of the WoW Horde symbol.
[/spoiler]
Sahaqiel

Share this post


Link to post
Share on other sites

Posted

adr the game already has a magic interface I believe.

Share this post


Link to post
Share on other sites

Posted

I never played Runscape... so I can't know :P

And... yes but it is re skin able... so IF we want to change it we can change it :)

Also, for this there is more than GUI only... some GFX etc :)

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.