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a link to the past help

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Posted

im stuck in level 5 ice palace its so confusing someone help :unsure:

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Posted

forgot to mention im at the part were im supposed to get the blue tunic

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Posted

Hope this helps.

***ICE LAKE CAVERN***

REQUIREMENTS: Tempered Sword, Titan's Mitt, Fire Rod, Bombos AND Ether

Medallions, Hammer, reserve life energy

STORY

Link's destination is the frozen lake in the south-east of the Dark World,

and a compound made almost entirely of ice that seems to have no way in.

GETTING THERE

To enter the grounds of the Ice Lake Palace, you must enter Hyrule and

proceed to the large island in the centre of Lake Hylia. Lift the dark green

rock to reveal a Magical Transporter that will take you inside the compound's

grounds. You can then avoid the local hostiles and enter the palace.

CAVERN INTERIOR

Move towards the west ice statue on the north wall to bring him to life, then

melt him down with the Fire Rod. Go into the next room and destroy the south

Birri for the Key to the north stairs (look out; the floor is slippery!). Head

to the south-west of the next room, step on the floor switch to open the door

and proceed, pushing the block in the next room to reach the south door.

Unleash the Ether Medallion to freeze the penguins, then smash them all with

the Hammer to reveal the COMPASS. Exit through the north door, then turn east

(stepping on the floor switch) and go through the door.

This room serves no purpose save resetting the block in the previous room, so

Ether all the penguins and smash them with the Hammer, then grab the south pot

to reveal the switch and return to the previous room (be wary of the Bubble).

Step on the switch, push the block away and go through the north door to reach

a room with four red Birris. Strike the Crystal Switch to make the blue blocks

sink, then plant a Bomb there and stand next to the orange blocks. When the

Bomb goes off and triggers the switch, plant another Bomb on the weak floor and

jump down the resulting hole.

In the next room you must destroy two Stalfos Knights, one hidden in the

north-north-east area and another in the south-south-west part. Take them one

at a time, hitting them with the Sword once and then planting a Bomb over the

collapsed bones. Ransack the pots and exit through the south door.

The next room has a moving floor and a maze of switchblades; take out the

second Birri for the Key, then proceed to the west of the room for the locked

south door (ensure the Crystal Switch is set to orange). Beware the Fire Bar

as you cross the gantry; the south-west pot has the switch to open the east

door. The next room is a simple case of running straight for the north stairs.

Ether all the penguins in this room, then pound them all with the Hammer for

the north door to open. The following corridor has a giant switchblade, but

its movement is easy to track and you should have little problems reaching the

north door by ducking out of its path. After going through the north door, go

to the north area of this next room and wait for the floor to collapse and fall

down. Go through the first east door you see in the next room.

Despite the many red Birri, simply grapple the east block to cross the chasm

and reach the south door. Now, without stopping, head south into the third

giant switchblade's path, then go west and north to the stairs to avoid taking

any damage. Take out the blue Birri in the next room if you like, but use the

Hookshot to grapple the pot on the far side of the spikes and head north to the

stairs.

A Stalfos Knight will jump down near the entrance, so take him out and then

Hammer the faces and lift the large grey block. Toss the block away and head

south quickly to cause the Bunny-Maker to hit the wall. Now grab the visible

Key and Hammer the smaller faces, then head to the south-eastern pot (beware

the Stalfos Knight), which hides a switch that'll make the chest containing the

MAP appear. Pull the north-west statue's tongue to make the east door open,

then go up the stairs (from the north) to reach the room containing the BIG

KEY. Go back down the stairs, pull the statue's tongue to open the door, then

go down the north stairs.

Lift the nearby pot to reveal a chest, then grapple it with the Hookshot to

safely cross the spikes, open the chest for a Key and go through the west

locked door. Dash to the room's west door and, being wary of the slippery

floor, Fire Bar and switchblades, go down the stairs from the north. The

western part of the cracked floor just above the stairs is weak, so place a

Bomb there to reveal a hole. If you destroy the middle and east ice statues in

the north wall in this room, you'll get a chest containing some Bombs. Go down

the hole you created with the Bomb for the chest with the BLUE MAIL, then push

the blocks out of the way to reach the east door.

To avoid the ice statue in this room, go south and east to the east door.

When the black rodents come out of their holes in the next room, use the Bombos

Medallion to fry them all at once. Being careful of the slippery floor, Bubble

and Fire Bar, lift the south pot from the group in the north-west corner and

grab the Key, then lift the lone north-east pot to reveal the switch, then exit

through the west door. In the next room, go through the locked north door

(opens with the Big Key) and proceed north to the stairs, avoiding the red

Birri and ignoring the Stalfos Knight (if the blue Crystal blocks are

retracted, jump into the pits to reach a Faerie Fountain).

The next room has only a Bubble and you can easily reach the south door. The

next room contains several Birri, a live ice statue and a couple of Stalfos

Knights, all of whom should be destroyed. Now, if you have NOT followed the

game's sequencing and already have the Staff of Somaria, you can lift the pot

in this room and use a Staff Block to hold down the switch and proceed south to

the final room before the Keeper -- and skip the next two paragraphs.

For those of you who'd rather open the door the old-fashioned way, go through

the east locked door. Strike the Crystal Switch twice; once to reveal a

Bunny-Maker and again to raise the blocks so that once it moves, it'll ram

against a wall and vaporise. Once it's gone, set the Crystal Switch to blue

and get some goodies from the pots, then go back through the previous room, up

the stairs in the Bubble room, down the south door and through the east door.

Lift the lone north-east pot for the switch (looking out for the Bubble, Fire

Bar and slippery floor) and go out the south door. CAREFULLY cross the

slippery gantry while avoiding the Fire Bar.

Get rid of the two blue Birri in the next room, then lift the pot to reveal a

switch leading to a chest with a Key. Go up the stairs in this room, then walk

as fast as you can to the locked north door to avoid the many hostiles. Now,

see the two pots side-by-side? The west one hides the switch to the west door,

so avoid the Fire Bar and penguins to go through that door. Jump down the pit

and go through the east door, then push the south block into the pit; follow

the block down (all the hostiles will be restored in this room, so ignore

them), lift the nearby pot and push the block onto the switch. Go through the

south door.

Once in the final room, make sure you completely destroy the two red Birri

before proceeding (otherwise they get in the way). Feel free to skip this

paragraph if you don't want any bonuses and want to cut right to the chase. If

you want to re-open the room's entrance, pull the east statue's tongue. If you

want some extra goodies, go to the east area and smash the pots; lift the block

to reveal four blue Birri that you can get items from.

OK, the route to the Keeper: head to the west part of the room and get the

Magic Decanters from the pots (you'll need 'em!). Now pull the east statue out

of the way so you can reach the large grey block. Lift the large grey block

and throw it away, then jump down the hole to enter the battle arena.

KHOLDSTARE

Throughout your battle with Kholdstare, ice blocks will fall from the roof

and try to hit Link. When these blocks hit the floor they will shatter into

quarters and the pieces will fly along the horizontal and vertical poles.

Avoid them by continually moving and standing diagonally away from where the

blocks land.

When you first encounter Kholdstare he's encased in ice. The easiest, most

efficient way to get rid of him is to use the Bombos Medallion, but if you want

to make life hard you can use eight hits from the Fire Rod (remember that ice

blocks will still fall). Once Kholstare is released from the ice, three of him

will appear and each try to ram into Link. Repeated, basic sword strokes on

each Kholdstare while avoiding both their attacks and the falling ice cubes is

the only tactic to success; no special weaknesses or tips here, folks. If you

have plenty of reserve life, you can out-last him.

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Posted

thanks for the help i just beat it

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Posted

I remember that temple was pretty hard..

needed lots of mana for the boss.

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Posted

I didn't use much magic, I used the fire rod only to thaw the boss. Then I just used arrows and my sword. I :pwned: him.

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Posted

That was a tricky temple. That is my favorite LOZ game btw

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Posted

a link to the past is just about the greatest zelda game i have ever played besides ocarina of time

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Posted

a link to the past is just about the greatest zelda game i have ever played besides ocarina of time

Amen! Brother! or sister, too damn lazy to check your sex so screw it i am going with brother! :D

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Posted

i beat a link to the past it was great

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Posted

i have that game im at level 7 turtle rock

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Posted

ive beat it meny times

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