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Final Fantasy Versus XIII stuff okay

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Posted

http://www.ff-xiii.net/index.php?page=news&p=more&numb=563

Highlighted in bold are the most interesting bits to me.

"Versus has had many difficulties, and past method of production have been completely inapplicable, but these are the difficulties of birth, so we are working hard. We have a lot to announce, but because we're going in order, I can't say too much yet."

"There have been many questions regarding fields. It's not a completely open world. It's like the 2D FF games in HD. Although, in terms of looks, it's not a top-down view, it's like the screenshots that have been released. You'll move through the world from that view."

"Agito and Versus have different production styles and progress states, but they're both presently undergoing voice casting. 3rd's recording will end shortly. Next up is Agito."

"There are a number of unannounced titles. These will come before Agito and Versus. Some have finished voice recording. Announcements will take place in Japan."

"The battle planner for Versus appeared in my dream. 'Have you thought about effective use of Blizzard,' I said angrily. And then woke up."

"It's still a secret of what we'll show to public regarding it at TGS. We're kind of reluctant to pick what we'll show yet. By the way, good morning. Nice to see this site is getting alot of reputation and fans. How did everybody enjoy their Bon Festival recess? I went to the supermarket."

"VERSUS movie sequences that were shown to public a while ago look completely different now, and I was happily surprised by it. Game sequences are evolving progressingly and variously and the Video Works has evolved beyond beyond anything by all means. The real footage, it's like a picture taken in real life."

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Posted

COOL!!!

I hope versus fixes the annoying parts of XIII.

:)

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Posted

Square Enix needs to focus on one thing Jesus Christ.

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Posted

I love you Jesus Chriiiist

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Posted

What does that have to do with versus?! XD

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Posted

They've got a shitload of projects they're all working on at once, with this releasing before this and this releasing with this and after this and in between these two and ieel;rjefjeijgiowejftower;lwefjweiogj

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Posted

24-06-10.jpg

Is this a real-time screenshot we’re looking? The image quality is very good.

Yes it’s an image in real-time using the real hardware.We aim to improve the quality you’re seeing now even further. As of now we can’t share more details in full scale right now, so we removed the menus and subscreens where it shows Noctis expression (image projected on the subscreen).

Were the party members also there originally?

Yes, we removed because we haven’t formally announced their weapons and clothes yet.

The exquisiteness and shades are like a photograph taken from real life.

Indeed, we’re using physical calculations to determine the movement of the clouds. By this time it allow us to filter sunlight and others on Versus XIII.

Is the cliff to the wilderness & the Gas Station set in the same location?

Yes in the back of the Store is the cliff to the extended wilderness. You can walk all the way, to everything you see but the mountains.

What’s this giant Enemy on the other screen?

It’s a Military Behemoth and he actually bears a huge sword in his back. As for this pictures, the battle screen were on the screen but we omitted it.

The street of Shinjuku is real.

Yes, it’s our model for this, even the bicycle lanes and crosswalks are decipted. But the sense of distance has been changed a bit since the last time. Right out of the city you encounter the wilderness with electric wires every as it’s this kind of territory for this country.

This region, It is only the Prologue, the early stages, nature is so even there.

Movement around this area is easy because you can use a car. Getting on and off the car can be done anytime, but only not possible to go all the way through it because it leads to a region underwater that has been shown on promotional trailers before.

Monsters appear on the field?

(Laughter)…Yes, there are monsters that appear on the field; Some staff were doing the tests and were surprised by how good looking some are in the evening sun.

Are the battles seamless, what about the world?

It’s basically seamless and we aim to make it even more seamless, but there are loadings between big areas.

Information disclosure, is very restrict as of now.

Development is very advanced along and according to expectations we’re taking steady steps; wait at ease please, information on Versus XIII will come. Moreover, we’re making preparations for a Big announcement.

You can actually see a signboard and things written inside in the screenshot?

The signboard is still temporary even though the inside of the Gas Station is modeled after the Stations in the US in detail. It’s possible to go up there using the stairs.

Do you play in this perspective the whole game?

Yes. The camera basically sits in this position. We decided to priority to the character’s presence and the world; that said we decided to scrap the over the shoulder perspective of the world.

-The world is an open field, and you can go everywhere except for the mountains

-You can destroy objects that you find on the road.

-You'll be able to use a car as promised. You can exit it and move on foot at any time as well.

- Enemies will be visible on the field, and while some enemies are wandering around, others will suddenly appear and surprise you. (This clarifies what the random and visible comment meant, and it also confirms that game will be similar to FFXII in that sense.)

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Posted

Epic. I love you, Silves.

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Posted

Did Silves translate that?!

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Posted

I copy pasted it from another site.

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