Posted 21 Sep 2008 we all know the final selection for Super Smash Bros Brawl is not surprising,some people requested some characthers to be in Brawl. If you had the Choice of putting any Characther in brawl,who would it be? also list the characthers moves and final smash. Taunts are optional. Name:Geno game:Super Mario RPG Moves:B=Geno fires his arm at his opponents(The longer you hold the faster and more powerful it is) Right and Left B-Geno uses the fingershot and rapidly fires bullets by holding B Up B-Geno floats in the air by shooting stars from his feet to ground Down B-Geno leaves his Body and is invunerable to all attacks except final smash and Grabs(He is only invunerable for a few seconds and cannot move in this state) Final Smash-Geno uses a powerful geno Whirl that's so fast,it's not visible on screen. Heres my pick,whos yours? Share this post Link to post Share on other sites
Posted 21 Sep 2008 (edited) we all know the final selection for Super Smash Bros Brawl is not surprising,some people requested some characthers to be in Brawl. If you had the Choice of putting any Characther in brawl,who would it be? also list the characthers moves and final smash. Taunts are optional. Name:Geno game:Super Mario RPG Moves:B=Geno fires his arm at his opponents(The longer you hold the faster and more powerful it is) Right and Left B-Geno uses the fingershot and rapidly fires bullets by holding B Up B-Geno floats in the air by shooting stars from his feet to ground Down B-Geno leaves his Body and is invunerable to all attacks except final smash and Grabs(He is only invunerable for a few seconds and cannot move in this state) Final Smash-Geno uses a powerful geno Whirl that's so fast,it's not visible on screen. Heres my pick,whos yours? Name:BanjoKazooie game:BanjoKazooie, BanjoTooie, Banjo Pilot, etc. Moves: B- kazooie breathes fire at foes (similar to bowser's B move) Right and Left B- kazooie's beak drills forwards, attacking foes, whilst moving (similar to meta knight's B side move) Up B- banjo and kazooie flip into the air with kazooie's wings Down B- banjo throws either a fire egg, ice egg or grenade egg with similar ratios to king dedede's waddle dee throw. fire eggs are likely to to be thrown and deal fair damage. ice eggs are as likely for king dedede to throw a waddle doo, ice eggs freeze foes and deal damage. grenade eggs are as likely as king dedede throwing a gordo and deal similar damage to one. Final Smash- banjo and kazooie fly into the air shooting grenade eggs (almost identical to snake's final smash) Edited 21 Sep 2008 by LDGM (see edit history) Share this post Link to post Share on other sites
Posted 21 Sep 2008 Name: Young Link Game: LoZ: OoT/MM Moves: Exact same as in SSBM Final Smash: Fierce Deity Mask Share this post Link to post Share on other sites
Posted 21 Sep 2008 Name:BanjoKazooie game:BanjoKazooie, BanjoTooie, Banjo Pilot, etc. Moves: B- kazooie breathes fire at foes (similar to bowser's B move) Right and Left B- kazooie's beak drills forwards, attacking foes, whilst moving (similar to meta knight's B side move) Up B- banjo and kazooie flip into the air with kazooie's wings Down B- banjo throws either a fire egg, ice egg or grenade egg with similar ratios to king dedede's waddle dee throw. fire eggs are likely to to be thrown and deal fair damage. ice eggs are as likely for king dedede to throw a waddle doo, ice eggs freeze foes and deal damage. grenade eggs are as likely as king dedede throwing a gordo and deal similar damage to one. Final Smash- banjo and kazooie fly into the air shooting grenade eggs (almost identical to snake's final smash) LDGM,Don't you wish Banjo Kazooie and Tooie were on Virtual Console? That'd be awesome! Share this post Link to post Share on other sites
Posted 21 Sep 2008 (edited) another idea been brewing up: Name:Paper Mario game:Paper mario 64 Paper mario and the thousand year door, Super paper mario Moves: B- strikes with his hammer, like kirby, but in a downwards motion. Right and Left B- rolls into a paper tube, the longer held down the more power gained when roll attack is unleased (similar to jigglypuff's rollout) Up B- transforms into paper aeroplane and flys upwards for a while, gaining height. Down B- paper mario swithces dimensions and re-appears later (similar to meta knight's downards B move) Final Smash- paper mario calls the 7 star spirits from paper mario 64 ans they shoot a beam of power which can be controlled (similar to lucario's final smash) paper mario can also transform into an aeroplane and glide if jump button is held down. EDIT: in response to post 4: yes, that would be awesome! Edited 21 Sep 2008 by LDGM (see edit history) Share this post Link to post Share on other sites
Posted 21 Sep 2008 Name:BanjoKazooie game:BanjoKazooie, BanjoTooie, Banjo Pilot, etc. Moves: B- kazooie breathes fire at foes (similar to bowser's B move) Right and Left B- kazooie's beak drills forwards, attacking foes, whilst moving (similar to meta knight's B side move) Up B- banjo and kazooie flip into the air with kazooie's wings Down B- banjo throws either a fire egg, ice egg or grenade egg with similar ratios to king dedede's waddle dee throw. fire eggs are likely to to be thrown and deal fair damage. ice eggs are as likely for king dedede to throw a waddle doo, ice eggs freeze foes and deal damage. grenade eggs are as likely as king dedede throwing a gordo and deal similar damage to one. Final Smash- banjo and kazooie fly into the air shooting grenade eggs (almost identical to snake's final smash) another idea been brewing up: Name:Paper Mario game:Paper mario 64 Paper mario and the thousand year door, Super paper mario Moves: B- strikes with his hammer, like kirby, but in a downwards motion. Right and Left B- rolls into a paper tube, the longer held down the more power gained when roll attack is unleased (similar to jigglypuff's rollout) Up B- transforms into paper aeroplane and flys upwards for a while, gaining height. Down B- paper mario swithces dimensions and re-appears later (similar to meta knight's downards B move) Final Smash- paper mario calls the 7 star spirits from paper mario 64 ans they shoot a beam of power which can be controlled (similar to lucario's final smash) paper mario can also transform into an aeroplane and glide if jump button is held down. EDIT: in response to post 4: yes, that would be awesome! Guh-huh! I agree completely with both of these. Awesome idea. Maybe a partner from Paper Mario too. Like Bobbery! Share this post Link to post Share on other sites
Posted 22 Sep 2008 Name-King K. Rool Game- Donkey kong counrty 1,2,3 and 64 Moves: B- Shoots a cannonball out of his gun Left and Right B-Throws his crown Up B-Uses his gun as a jetpack Down B-crashes down from the air and makes cannonballs fall down. Final smash-Causes electricity to go through random places on the stage, while flying around shooting at everyone. Share this post Link to post Share on other sites
Posted 22 Sep 2008 A mostly not clonebased Toon Link. Name: Toon Link Game: WW/LA/PH/FSA/FS/MC, etc. etc. Moves Standard A: Forward sequence of jabs like in Wind Waker when you target and hold forward while pressing A. (Ends in an upward spinning animation that has small knockback) Side Tilt A: Like TL's tilt in Brawl, only he turns around and hits for more damage if you swing in the direction opposite the one you're facing. Up Tilt A: Brawl TL's up tilt. Down Tilt A: Jabs at the ground with his sword from behind his shield like Link in Ocarina of Time when crouched. Dash A: He rolls, hitting for small percentage and average knockback. Up Smash: Brawl TL's, since it's already different from Link's. Forward Smash: Brawl TL's. Down Smash: TL spins around like in his Spin Attack, but only once, and it has considerable knockback. Up Air: Like Brawl TL's F/Bair only vertical. Forward Air: Brawl TL's since it's already different. Down Air: TL does a brief flipping animation where he equips the Iron Boots, and stomps down hard. (Meteor Smash) Standard B: Skull Hammer. Used like in Wind Waker while on the ground, but spins around once when in the air. Side B: Grappling Hook. He throws it, and it grabs people or items it touches, and brings it back to TL. Similar to Bowser's, Diddy Kong's, etc. side B's. Pressing A makes you kick them for knockback, using it in the air is for slight damage and flinching, or tether recovery. Down B: Bombchu. It goes straight forward, and you can only use two at a time. Up B: TL takes out a Deku Leaf, rising on an updraft and using the Deku Leaf as a parachute. That's mine. Sahaqiel Share this post Link to post Share on other sites
Posted 22 Sep 2008 A mostly not clonebased Toon Link. Name: Toon Link Game: WW/LA/PH/FSA/FS/MC, etc. etc. Moves Standard A: Forward sequence of jabs like in Wind Waker when you target and hold forward while pressing A. (Ends in an upward spinning animation that has small knockback) Side Tilt A: Like TL's tilt in Brawl, only he turns around and hits for more damage if you swing in the direction opposite the one you're facing. Up Tilt A: Brawl TL's up tilt. Down Tilt A: Jabs at the ground with his sword from behind his shield like Link in Ocarina of Time when crouched. Dash A: He rolls, hitting for small percentage and average knockback. Up Smash: Brawl TL's, since it's already different from Link's. Forward Smash: Brawl TL's. Down Smash: TL spins around like in his Spin Attack, but only once, and it has considerable knockback. Up Air: Like Brawl TL's F/Bair only vertical. Forward Air: Brawl TL's since it's already different. Down Air: TL does a brief flipping animation where he equips the Iron Boots, and stomps down hard. (Meteor Smash) Standard B: Skull Hammer. Used like in Wind Waker while on the ground, but spins around once when in the air. Side B: Grappling Hook. He throws it, and it grabs people or items it touches, and brings it back to TL. Similar to Bowser's, Diddy Kong's, etc. side B's. Pressing A makes you kick them for knockback, using it in the air is for slight damage and flinching, or tether recovery. Down B: Bombchu. It goes straight forward, and you can only use two at a time. Up B: TL takes out a Deku Leaf, rising on an updraft and using the Deku Leaf as a parachute. That's mine. Sahaqiel what about a final smash? Share this post Link to post Share on other sites
Posted 22 Sep 2008 A mostly not clonebased Toon Link. Name: Toon Link Game: WW/LA/PH/FSA/FS/MC, etc. etc. Moves Standard A: Forward sequence of jabs like in Wind Waker when you target and hold forward while pressing A. (Ends in an upward spinning animation that has small knockback) Side Tilt A: Like TL's tilt in Brawl, only he turns around and hits for more damage if you swing in the direction opposite the one you're facing. Up Tilt A: Brawl TL's up tilt. Down Tilt A: Jabs at the ground with his sword from behind his shield like Link in Ocarina of Time when crouched. Dash A: He rolls, hitting for small percentage and average knockback. Up Smash: Brawl TL's, since it's already different from Link's. Forward Smash: Brawl TL's. Down Smash: TL spins around like in his Spin Attack, but only once, and it has considerable knockback. Up Air: Like Brawl TL's F/Bair only vertical. Forward Air: Brawl TL's since it's already different. Down Air: TL does a brief flipping animation where he equips the Iron Boots, and stomps down hard. (Meteor Smash) Standard B: Skull Hammer. Used like in Wind Waker while on the ground, but spins around once when in the air. Side B: Grappling Hook. He throws it, and it grabs people or items it touches, and brings it back to TL. Similar to Bowser's, Diddy Kong's, etc. side B's. Pressing A makes you kick them for knockback, using it in the air is for slight damage and flinching, or tether recovery. Down B: Bombchu. It goes straight forward, and you can only use two at a time. Up B: TL takes out a Deku Leaf, rising on an updraft and using the Deku Leaf as a parachute. Final Smash: Ballad of Gales. Toon Link takes out the Wind Waker and summons a massive cyclone that racks cumulative damage as it passes, and also knocks other people into each other. Toon Link, of course, would not be affected by it. That's mine. Sahaqiel* Share this post Link to post Share on other sites
Posted 22 Sep 2008 i like the idea of using the deku leaf to gain height. Share this post Link to post Share on other sites
Posted 22 Sep 2008 Forgot to say for the Deku Leaf in my last suggestion that pressing B makes Toon Link pull on the Leaf like in WW, causing damage to nearby people, and that pressing the shield button would cause him to stop floating on the leaf, and still be able to attack like MK, Snake, Sonic, etc. Alternatively, B: Deku Leaf. Blows an enemy away, or if the enemy is close, hits for medium damage AND blows the enemy away. When in air, it blows you in the opposite direction, or can be used as a parachute. Side B: Skull Hammer. Basically what I said before. Down B: Roll Parry. Toon Link is invulnerable for a brief moment like Meta Knight, and rolls behind the enemy, slashing upwards. Up B: Jump Parry. Toon Link jumps a great distance and slashes while flipping at the top of the arc. (Meteor smash, medium-high damage) Yeah. I was disappointed when I saw TL as a clone, even though he has considerable differences. Especially his down air. It pisses me off since the only time it's useful is when it's INCREDIBLY RISKY TO USE IT. Sahaqiel Share this post Link to post Share on other sites
Posted 23 Sep 2008 Final Smash for TL= Hurricane Spin ftw Share this post Link to post Share on other sites
Posted 23 Sep 2008 He already does the Hurricane Spin for his Up B in Brawl. I mean, what spin attack lasts that long? Sahaqiel Share this post Link to post Share on other sites
Posted 23 Sep 2008 Bulljive. That ain't the hurricane spin. You obviously didn't give Orca 10 knight crests... Share this post Link to post Share on other sites