Rhodechill

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Posts posted by Rhodechill


  1. Well, first of all, it's not like "omg, you're X years old now and you don't have a girlfriend/boyfriend?!". Some people tend to think that but its BS. 95% of relationships in middle/highschool are not "true love". It's mainly just about looking cool if you have a gf/bf or something like that. So don't worry about that. Secondly, I'm certaintly a quiet kid too. I could win a million dollars and just quietly say "...Yay." while someone will scream and jump if they find a penny on the ground. So I sometimes feel excluded. Not so much around my friends though, but when I'm in a class with mostly new faces, I probabyl only say 2 words for the entire class. I just don't like to talk >_>


  2. NOT WRITTEN BY ME, WRITTEN BY THE_ICE_PHOENIX FROM GAMEFAQS.

    Section A: The promotional image

    http://img19.imageshack.us/img19/4823/zeldaa.jpg

    So far, this is the only concrete media he have on this game.

    ---

    Section B: Information from interviews and other reports

    Thissection employs a number key for each piece of information. To seewhere each one came from, refer to the list of sources in section E.

    Development

    01 - Has been in development from late 2005 or early 2006

    02 - Done by Nintendo's internal "Wii Zelda team"

    08 - Still in the experimental phase

    09 - Aiming for a 2010 release

    Gameplay mechanics

    02 - Likely to include "big new ideas"

    02 - Unlikely to be in first-person perspective

    03 - Will include archery and swordplay similar to that of Wii Sports Resort

    03 - Will try "to make everybody happy"

    04 - Will definitely use Wii MotionPlus accessory; may require it

    05 - Will try to appeal to a broad audience to the exclusion of "skew[ing] towards an older or more focussed audience"

    05 - Trying to keep the difficulty levels reasonable (reasonably low)

    Storyline

    03 - Link is "more mature than ever"

    05 - Set in "a completely different era" to other Zelda games

    05 - There's something important in the fact that Link isn't holding a sword in the picture above

    05 - Completely different story progression to Twilight Princess

    07 - Completely new Link (implied)

    Graphics

    06 - Likely to feature amped-up graphics from Twilight Princess

    Odds-and-ends

    07 - Will likely not listen to fan requests about game's content

    Section C: Theories and Speculation

    It is widely-held now that the smaller figure in the picture is some manefestation of the master sword (source 10).

    Manybelieve that Nintendo's new "Kind Code" (source 11) system may be usedto aid in making this game more accessible to new gamers. The appendixto this guide has more information on this.

    ---

    Section E: Sources

    01 - http://www.joystiq.com/2006/12/11/new-zelda-for-wii-deep-in-development-phantom-hourglass-delay/

    02 - http://au.wii.ign.com/articles/890/890200p1.html

    03 - http://au.wii.ign.com/articles/990/990149p1.html

    04 - http://game.techchuck.com/2009/06/02/e3-2009-miyamoto-reveals-new-zelda-for-wii/

    05 - http://au.wii.ign.com/articles/991/991714p1.html

    06 - http://au.wii.ign.com/articles/991/991714p2.html

    07 - http://e3.gamespot.com/video/6212040/ from 6:57 - Credit to RedGYARADOS for the link.

    08 - http://multiplayerblog.mtv.com/2009/06/03/miyamoto-wanted-‘zelda-wii’-for-e3-2009-hopes-to-have-it-for-e3-2010/

    09 - http://e3.gamespot.com/story/6210517/next-wii-zelda-targeted-for-2010

    10 - http://www.4colorrebellion.com/media/pics/09/06/livingsword.jpg

    11 - http://kotaku.com/5127251/nintendo-patent-reveals-potential-paradigm-shift-in-design

    ---

    Appendix: The "Kind Code" system

    Fromthe patent document, it appears the system will work like this: Eitherwhile you are playing or from a home menu, you can view a video ofsomeone else playing the game (with all the appropriate power-ups forthat part of the game). This will be used to give hints (or, rather,walkthroughs) of what to do for a particular section of the game.

    Ontop of this, the patent implies that a player can then, while the videois playing, take back control and keep playing. Furthermore, it seemsthat the player will be able to skip to different parts of the gamewhile in video playback ("Digest") mode and watch (or play) thoseparts. However, while in "Digest mode", you would not be able to saveyour game, meaning that you would still have to complete the challengesyourself to progress properly.

    All this is just what can beinferred from the patent document. We don't know for which games thepatented method would be used (if any), nor which parts of the mechanic may be included or excluded.


  3. If they made another one, they'd either

    1) REALLY REALLY have to rush it and it would be a piece of crap

    2) Abort making it since N64 game sales plummeted after Gamecube release.


  4. ^COPPA, man, COPPA.

    Welcome. I've always wanted to meet someone from Rhode Island. ;o

    Also, cool sig. I'm not really into Pokemon, but it's pretty well done.

    Yeah, I haven't met anyone on "teh interwebz" from Rhode Island either.

    And I actually stole that sig from another forum, I have no idea what it says but it looks cool XD

    I might steal some of your guys sigs too >=D


    • Luigi Circuit: 1'10.033

    • Moo Moo Meadows: 1'17.968

    • Mushroom Gorge: 52.791

    • Toad's Factory: 1'54.308

    • Mario Circuit: 1'22.815

    • Coconut Mall: 1'59.840

    • DK Summit: 1'55.723

    • Wario's Gold Mine: 1'54.469 / 52.300

    • Daisy Circuit: 1'30"570

    • Koopa Cape: 2'23.867

    • Maple Treeway: 2'21.983

    • Grumble Volcano 23.026

    • Dry Dry Ruins: 1'57.170

    • Moonview Highway: 1'46.172

    • Bowser's Castle: 2'26"258

    • Rainbow Road: 2'33.835

    • GCN Peach Beach: 1'14.655

    • DS Yoshi Falls: 1'00.354

    • SNES Ghost Valley: 54.033

    • N64 Mario Raceway: 1'43.920

    • N64 Sherbet Land: 2'06.560

    • GBA Shy Guy Beach: 1'23.794

    • DS Delfino Square: 2'07.372

    • GCN Waluigi Stadium: 1'53.433

    • DS Desert Hills: 1'38.201

    • GBA Bowser Castle 3: 2'04.154

    • N64 DK's Jungle Parkway: 2'14.729

    • GCN Mario Circuit: 1'33.041

    • SNES Mario Circuit 3: 1'19.137

    • DS Peach Gardens: 2'02.616

    • GCN DK Mountain: 2'10.763

    • N64 Bowser's Castle: 2'35.133

    Green indicates current OR former regional top ten (AMERICA!)

    Red indicates Worldwide top ten.