Posted 20 Jul 2013 This sounds terrifying simply by who the GM is.... Share this post Link to post Share on other sites
Posted 20 Jul 2013 T1g is a good GM. I'm up for it. If I recall correctly, Castle Crashers werewolf was one of the better ones. Share this post Link to post Share on other sites
Posted 20 Jul 2013 Aye, I think by now it's safe to start thinking about when you want to run the game. I'm still in. Share this post Link to post Share on other sites
Posted 21 Jul 2013 Ok I want to get this game going but there is a test coming up (as i am right now i would get a terrible score on it), so once I am past that I should be in the clear Share this post Link to post Share on other sites
Posted 22 Jul 2013 I assume so. He never put a limit on entries, so I'm guessing that means he'll let in whoever wants to play. Might be a while before we start though, from he looks of it. When is this test, T1G? Share this post Link to post Share on other sites
Posted 22 Jul 2013 I think I'd like to join! Erg, first werewolf game. Not sure how that'll turn out. @_@ Share this post Link to post Share on other sites
Posted 22 Jul 2013 Sorry about that Elway I didn't notice your post Basically, I have Exam 3 on Thursday morning, which I am thoroughly unprepared for, and then the Final Exam is 9 days after that, on August 3rd. Immediately after the final I go home. I will probably take the time to write up the roles once the first test is done, since I won't be in the mood to do anything after it anyway, and I will have like 3 hours of free time I admittedly haven't really written that many of the roles because I was going to have them scale with the amount of players in the game, etc. Also whats with all these newcomers signing up Share this post Link to post Share on other sites
Posted 22 Jul 2013 I guess we just have good newcomers with a keen eye for fun. T1g and Gilded Grace like this Share this post Link to post Share on other sites
Posted 23 Jul 2013 Btw, one of the main reasons my last game was a huge success was because it was made in the golden era of Werewolf games, where everyone actively contributed, as well as sent in night actions quickly, so the GM could quickly resolve the night actions and get the next day phase started. Those were good times Share this post Link to post Share on other sites
Posted 24 Jul 2013 Solution is to attach an electric collar to everyone who joins. If they don't do their actions/contribute, they get their heads blown off. Just a suggestion Gilded Grace and T1g like this Share this post Link to post Share on other sites
Posted 24 Jul 2013 I took a few minutes to write up most of the role abilities for the game while walking to class. Actually writing the roles themselves will take more time and won't happen until after the test. Share this post Link to post Share on other sites
Posted 24 Jul 2013 Will do my best to contribute, but only if this game starts soon. I will be unavailable for the week of Aug 1-7, so if the game starts and I don't post during those dates, just kill me off. Or if the game takes longer to get going, (i.e. the week of August 14) I should be okay. Share this post Link to post Share on other sites
Posted 25 Jul 2013 You're highly optimistic as to the state of Werewolf on this forum. In all likelihood you'll come back and we'll have literally just started. Share this post Link to post Share on other sites