PrimaGaga

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  1. SilverAlchemic liked a post in a topic by PrimaGaga in Movies   

  2. PrimaGaga liked a post in a topic by LLmao ?✊? in Pikmin   
    Oh that's cool. I didn't unlock that yet.


    Man I wish we could all play Mario Party or Nintendo Land. I've yet to play it with more than two other people. The Luigi's Manson and Animal Crossing ones are especially fun.
  3. DR SHRUBBERY! liked a post in a topic by PrimaGaga in Movies   

  4. PrimaGaga liked a post in a topic by Knuckle in Movies   
    golly phanta you sure do go...
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    apeshit over those films
  5. PrimaGaga liked a post in a topic by Sahaqiel in Sequelitis reviews ALttP & OoT   
     
    See, I don't think collectibles automatically means the game is about exploration. Sure, Link to the Past was designed for exploration, and Ocarina of Time was more linear but was less about exploration, but still very much encouraged it. The roots of the series are in exploration. But even then, a game series doesn't really have to be about anything. There's a specific kind of expectation you have when you see a mainline installment to a franchise, like that Madden will have football or that Sonic will have speedy segments, but those don't even have to be the case. I disagree that there really is a heart to a franchise, and that it's set in stone.
     
    Like, I complained about how slow and paralyzed Sonic '06 was compared to all the other Sonic games, saying that it should be about going fast, but it wasn't necessarily because I totally believe that that is the heart of the series. If they designed the game differently, the game can be whatever it wants. The problem is that Sonic '06 retained almost all of the elements that lend to the idea that the game is supposed to be fast-paced. It has all the speeding segments, loop-de-loops, enemy placement that should help progress through different areas, and yet the game was still mind-numbingly slow because they made several design mistakes and had crippling limitations. The render distance was horrible and I guess they didn't utilize their assets very efficiently, and the controls were unpolished and clunky, so Sonic couldn't move very fast. Plus, they gave the enemies life bars and really long cooldown times on your homing attack, and you were required to destroy them before moving on, which breaks any kind of flow there could have been. It was an inconsistently built mess that should have been a fast-paced, somewhat enjoyable game. It's like a door with a turn handle that you have to push in. Sure, it functions, but the design implies that you're supposed to pull, and yet it pushes.
     
    Zelda's currently making a transition from an at-your-own-pace explorationy adventure game to a fast-paced low-exploration action game (Hyrule Warriors) and I'm not saying that that flies in the face of what makes a Zelda game. Arguing that there is an objective heart of a series is being a purist, and I feel that that limits what a game is capable of. There's a reason that when we see Warriors, we don't immediately get pissed that it's clearly not about exploration, and that's because it's designed to be a totally different kind of game, same with any other spinoff. But then there' Four Swords Adventures, which was not very much at all about exploration, really. There were parts that had interesting exploration, like a couple of the town levels, but it was all-in-all a linear quest that was still interesting and fun.
     
    Skyward Sword's major fault, yeah, was probably Fi's redundant explanations and gratuitous hand-holding, even though Miyamoto had already literally patented an in-game device that gave you hints if you were truly stuck on something. That move right there should have eliminated all the handholding. But it didn't, so the game has a weakness. However, other parts of the game were really designed around the mechanics and designed around the limitations of the player. I think the game was cleverly built and strongly designed (with a little exception to the combat) but particularly in their implementation of sprinting and puzzle design. It didn't have a huge ton of exploration, but so what? It was still there. There were still big sprawling maps for each location you were in, and many of the areas weren't so linear that you couldn't explore on your own at all. The dowsing was supposed to be a supplement for who I can only imagine as impatient people who would end up looking at a guide online anyway, like me. You still technically used a guide, but it was just provided by the game itself so it doesn't feel like cheating. If you used it and hated that it made things easier, that was your choice. You aren't required to dowse for the exploration-related collectibles.
       
     
    I agree that his argument against Z-targeting is totally ridiculous, and that it doesn't sound like he's played similar modern third-person games that utilize it. And I think the mechanics themselves have aged well enough. It's still a well-made game with an extremely iconic world and a lasting impact on video games made even today. Like I said, I really only strongly agree with the ridiculous portion of the game dedicated to waiting for something to happen. I wish the random caves were more interesting. Some things were superfluous and didn't really contribute to any tension or whatever, like the Fire Temple's bridge jump. I feel like he was amplifying his criticisms because Ocarina of Time is so critically hailed. he also exaggerated the designs of previous Zeldas. Zelda I's difficulty was crazy-whack insane, and it was because of a somewhat poorly used enemy placement. He praised LoZ Darknuts for some reason, even though they were literally not designed in a way that let you know you couldn't attack them from the front.
     
    I also agree that Egoraptor sucks at video games, particularly modern ones. The tutorial thing kind of goes against his mantra that you shouldn't even have tutorials in the first place, that the game should teach you by having you play it. And while I do think the best tutorials are ones you don't notice, that doesn't necessarily have to apply to all the games. If you want to play a game and enjoy it based on its merits, and it has a tutorial system you disagree with, you should still listen to it so you don't just expect the game to do something you know is uncommon. Most games have these somewhat boring, ineffective tutorials, but they're still required for you to play the game. It's like, you don't just pick up a musical instrument and expect its design to cater to those who have never played one. There's nothing about a trumpet that can easily relate to you which keys correspond to which notes, or what you have to do with your lips to change octaves, or how you're even supposed to blow into the thing. Some things just require a little research and a little boring tutorial, and you just have to deal with it. I've definitely watched a lot of Game Grumps videos where the grumps are having a hard time with something because they didn't pay attention to some mechanic they should have learned early on. The tutorial is there BECAUSE the game doesn't teach you through gameplay, so you should expect that you need its information.
     
    But anyway, pheo, you should play those earlier Zelda games, at the very least to be a little more cultured about it so you have an opinion and input, and at the very most to play an iconic game that is a well-received example of game, and to a certain extent, game-story design.
  6. oriflameacadahogar liked a post in a topic by PrimaGaga in Pokemon Omega Ruby & Alpha Sapphire Discussion   
    oh opps, i posted this hours ago but in the wrong thread lol^ 
     
    we have like, 2 or 3 pokemon threads going around its hard to keep it straight sometimes. 
  7. PrimaGaga liked a post in a topic by Sahaqiel in My Summer Movie List   
    It's one of those movies that has an interesting concept but doesn't capitalize by using as much of that concept as possible to its advantage. The second Earth existing at all is very much a kernel story that takes a backseat to a human drama, mostly utilized as symbolism.
  8. SilverAlchemic liked a post in a topic by PrimaGaga in Skyler's Art Fart   

  9. SilverAlchemic liked a post in a topic by PrimaGaga in Skyler's Art Fart   
    I got really high and drew this today. I was supposed to draw something else but whatever.

  10. PrimaGaga liked a post in a topic by Agent Zako in Skyler's Art Fart   
    I dig it too. Dude looks ready to accuse someone's face off. And adding his name in big red letters that greatly resemble crayon was actually a really nice touch.
  11. Sahaqiel liked a post in a topic by PrimaGaga in Skyler's Art Fart   
    again, for my blog.

  12. PrimaGaga liked a post in a topic by Necropolis in Skyler's Art Fart   
    Thats awesome. Kirbyesque armor like that is so cool
  13. PrimaGaga liked a post in a topic by Sahaqiel in Sequelitis reviews ALttP & OoT   
    i do too dawg
     
    but they're not fond enough...
  14. PrimaGaga liked a post in a topic by T1g in Nintendo Network ID   
    I played Nintendo Land with people all day, and even let my 3 year old nephew in on it. It was adorable
  15. PrimaGaga liked a post in a topic by Teto in Cartoons   
    Haha I really liked the part where the girls were like "wut" and they had boobs. Happy that Sandy didn't say anything in the trailer. I hate women.
  16. PrimaGaga liked a post in a topic by Agent Zako in Agent's Arts   

     
    Drew this a few months ago, and just spent the last hour or so redrawing the lines with ink and then colored penciling. Might do some more on the hair or whatever. 
  17. PrimaGaga liked a post in a topic by Jareddude in Talk   
    Just forget it
  18. PrimaGaga liked a post in a topic by Cascade in Nintendo Network ID   
    I literally just got a Wii U + Mario Kart 8 today lol...
     
    Also you can buy a Wii U for one game but not a Vita? Racist.
     
    Mario Kart 8 is ridiculously addictive though I swear I'll get around to adding you guys soon... maybe...
  19. PrimaGaga liked a post in a topic by T1g in Pikmin   
    I just beat Pikmin 3 apparently! Credits are rolling, but I am expecting some sort of bomb to be dropped that encourages further gameplay, like when you meet the money quota in Pikmin 2
  20. PrimaGaga liked a post in a topic by LLmao ?✊? in Pikmin   
    I beat the first boss and then stopped. I should probably restart. It's been a while
  21. PrimaGaga liked a post in a topic by Sahaqiel in Talk   
    Wait, I'm confused. Are you going to have sex with Crocodile or his eyebrows? I haven't been paying attention to this conversation.
  22. PrimaGaga liked a post in a topic by pheonix561 in Talk   
    "Can we drop this" asks the guy whos been constantly reminding us about it for the past two or so months
  23. PrimaGaga liked a post in a topic by LLmao ?✊? in Post Yourself   
    Not telling you how to live your life, but did you seriously play Pokémon the whole time
  24. PrimaGaga liked a post in a topic by Cascade in Talk   
    Yes we really should hang out again and play Mario Kart 8 on the new Wii U me and my sister just shelled out for today!! \o/
     
    Setting everything up the now but will post my Network ID and stuff once it's all done so people can play with me later :3
     
    EDIT: I posted this in the Nintendo Network ID thread in Entertainment, but maybe some people will see it here, ID is Junkobears!
  25. Cascade liked a post in a topic by PrimaGaga in Dumb People who make Good Things   
    At first I was gonna say "ew gross, pedo manga" but after thinking about it, i can almost relate. Berserk is to you as One Piece is to me. Surprise, surprise! And while Oda, the author, is very skilled at making an incredibly well built, almost real functioning world with unique and interesting characters, he's gotta be at least a bit of a sexist. I'll give some examples, minor spoilers ahead which i'll try to keep brief.
     

    Nami. She is the main female of the story. She is very interesting and, despite being one of the 3 weakest characters on the crew, is insanely clever and always manages to find a solution to her problems, both in general scenarios and within the context of a fight. She is honestly a very well rounded character, as is every crew member and almost every character that we spend any extended time with. But she has two major flaws IMO. The first is her appearance. Like every "pretty" girl in Oda's world, Nami suffers from unrealistically huge breasts and an impossibly small waist. For the longest time, i chalked this up to artistic style, but while the male population of this world is VASTLY unique in appearances, very few of the girls are, especially in body size/type.
     
    None of these men look alike, and yet the female depicted here is just like Nami and the other females of the series. 

     
    Its most certainly not that Oda cant create females outside of his standard mold, it's simply that he wont.
     
    here are two great examples! except, they aren't great examples. The lady on the left is evil, and because of that, Oda intentionally made her ugly, while the woman on the right's character, important to the story she may be, is mostly a comic relief alcoholic. In fact, we find out the second lady is an older mermaid (with her tail split into feet) but, as a joke, the men of the crew later "dont count" her as the first mermaid they've met, as it contradicts their expectations. 
     
    Also, while on the topic of female appearance, there is debate among the fan base concerning Oda's possible "transphobia." Because while trans* people are a thing in One Piece, and while many of them are amazing characters (I say that as my favorite character is the "queen" of trans* people), some of them are depicted not so fondly. Let me clarify, as there seem to be 2 types of trans* individuals featured in the comic. Newkamas, which are people who have been completely turned into the opposite gender (on a binary scale) by means of magic, essentially. And Okamas who appear to just be men in drag and, well, look like this-

    while Oda, on the surface, appears to be very pro trans (He apparently based a character on a friend of his who cross dresses, and then that friend voiced the character in the anime for a while until he had to step down for personal reasons) it still begs to question, are the Okama's just a joke? and when does the joke go too far?
     
    Anyways, thats some stuff i think about. Also, a lot of the women have tragic pasts. I mean, so do the men, but the women seem to take it next level. Slavery is a theme among at least two women, while another female is shown being kicked in the head repeatedly by her captor, and another has even been sexually assaulted by an invisible man . I unno. It's still the best story ive ever read, but it's not perfect in these regards. So yeah, Pheo, i can understand your frustrations with the story you love. while not pedophilia, Oda's depiction of women aint winning an feminist awards.