New Game ideas

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I got a Google alert email just now, and I got

in which Miyamoto hints at what may be in Zelda Wii! :o

When I watched it, I was like, "ARE YOU SERIOUS!?" I swear, you'll go "WOW!"

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Sir J, did it say it was toonish in any way? I can't watch it at my house, and I'm not sure when i'll beable to watch it.

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CROSSBOW

This is the treasure of Umbra Shrine. Unlike the Bow of the Sky, the Crossbow fires much faster and the arrows fly much further. In addition, the arrows are more powerful and reload faster. After getting the Crossbow, it is possible for both Link and Tetra to use bows, resulting in some interesting possibilities. As with all arrows, they can be combined with the elements for the same effects listed before.

DARK ELEMENT

Link and Tetra discover this in the Umbra Shrine. It is the final element. While useless by itself, the Dark Element can be combined with other items to produce outstanding results. The Dark Element is different from the other elements in that it drains health instead of magic. The purpose of the Dark Element is to be transfigured into an ability that will slay Vaati. Both Link and Tetra can use the Dark Element.

BIG BOMB BAG

After attaining several Dodongo Stomachs, Link and Tetra can have Koume and Kotake cook them up to create the Big Bomb Bag, which can hold 20 Bombs and 20 Bombchus. Both Link and Tetra can use it.

ELEMENTAL JAR

This is the treasure of the Luminarium Sanctuary. It is the spiritual successor of the Gust Jar from Minish Cap. By itself, the jar is good for absolutely nothing. But when combined with an element, it really shines. It is important to note that you can walk around while using the jar. Both Link and Tetra can use it.

Fire--When the Fire Element is added, the jar will suck in all nearby fire, and then release it in either a slow stream or a big burst of flames. Using the Fire Jar does NOT require magic.

Water--When the Water Element is added, the jar will suck in a good amount of water from any nearby body of water (sometimes significantly lowering the water level). It can then be unleashed in either a stream of water or a giant bubble that will encase enemies until they suffocate. Using the Water Jar does NOT require magic.

Earth--When the Earth Element is added, the jar will suck in any loose chunks of ground and plant life, and then unleash them in either a barrage of small rocks or a large boulder. Using the Earth Jar does NOT require magic.

Wind--When the Wind Element is added, the jar will suck in air, then unleash it in either a short breeze or a burst of wind that can blow enemies away.. It can also be used to pull items towards Link. Using the Wind Jar does NOT require magic.

Light--When the Light Element is added, the jar will actually suck the light from the room, darkening the area. It can either be unleashed in small amounts to gradually brighten the room up, or it can be unleashed in one big burst that will blind enemies, possibly damaging them if directly in the burst. Using the Light Jar requires magic.

Dark--When the Dark Element is added, the jar will actually suck the darkness from a room, brightening the area. It can either be unleashed in small amounts to gradually darken a room up, or it can be unleashed in one big burst--as the darkness returns to the shadows, any enemy caught in the path will become confused and possibly attack their own allies. Using the Dark Jar requires health, but it cannot kill its user.

LIGHT FORCE

The reward for completing the Luminarium Sanctuary. The Light Element is transfigured into this, but don't worry--the energy of the Light Force can still empower the items. However, the Light Force can also be used by itself, but only by Tetra--it allows her to regain her true form, that of Princess Zelda. While she is Zelda, her magic is slowly drained. However, her sword is transformed into the Royal Sword, which is very powerful. She can also use magic as much as she wants--the only thing that costs magic is the form itself.

ROYAL SWORD

Tetra's current blade is transformed into the Royal Sword when she uses the Light Force to become Princess Zelda. Although it has no special properties, it is the strongest blade she can use.

SONG OF SOARING

When Kaepora Gaebora (the owl) learns that Tetra is of the Hyrulean Royal Family, he teaches Link the Song of Soaring. It allows him and Tetra teleport to the docks of any island they've visited previously.

GIANT'S WALLET

TWO Giant's Wallets are the reward for earning 40 Gold Aruroda Eyes. It can hold up to 5000 Rupees. It can be used by either Link or Tetra.

LARGEST QUIVERS

Upon earning 60 Gold Aruroda Eyes, one of the sick orphans will give Link and Tetra TWO Largest Quivers, assuming they already have the Crossbow. The Largest Quiver holds up to 50 Arrows. It can be used by either Link or Tetra.

BIGGEST BOMB BAG

Upon earning 80 Gold Aruroda Eyes, one of the sick orphans will give Link or Tetra the Biggest Bomb Bag, which can hold 30 Bombs and 30 Bombchus. The Biggest Bomb Bag can be used by either Link or Tetra.

MASK OF TRUTH

Upon earning all 100 Gold Arurorda Eyes, the last sick orphan will give Link or Tetra the Mask of Truth. When Link or Tetra wear it, they can read the thoughts of NPCs, and even animals. They can also speak with the Sheikah Gossip Stones. The Mask of Truth can be used by both Link and Tetra.

ELEMENTAL SWORD

The Elemental Sword is given to Link by Jeremy after he teaches the Tetraforce Slash to Tetra. It is the final sword Link can earn. It does double the damage of the Steel Sword, and .5 times more damage than the White Sword. However, the best aspect of the blade is that it can be infused with the elements!

Fire--The sword becomes extremely hot, and is enshrouded in flames. This increases the attack power of the sword even further. Using the Fire Sword requires magic.

Water--The sword becomes frigid, giving the blade the ability to freeze certain parts of the enemy's body (but not completely, unless it's a small enemy). Using the Water Sword requires magic.

Earth--The sword becomes infused with the breath of life, and the chance of fatal blows is drastically increased. Using the Earth Sword requires magic.

Wind--The sword becomes extremely light, allowing Link to unleash a barrage of rapid, albeit weaker slices upon the enemy. Using the Wind Sword requires magic.

Light--The sword becomes a manifestation of pure light, and using it sends out a beam of light similar to the most powerful swords in the 2-D Zeldas. However, it is important to note that you can not target an enemy and expect the beam to go straight at them if it is not directly lined up with Link. For example, he can't strike most airborne enemies this way. Using the Light Sword requires magic.

Dark--The sword becomes a manifestation of darkness, and turns all strikes into one-hit kills on most enemies by stealing their souls. However, the Dark Sword RAPIDLY consumes health, and unlike the other Dark Element items, it actually CAN kills its user, so the Dark Sword is a very dangerous weapon indeed.

GRAPPLE SHOT

This is the treasure of the Maleficus Meadows (don't worry about the name--the dungeon is very unorthodox). It is essentially a housing that combines both the Grappling Hook and the Hookshot into one item. The Grappling Hook and the Hookshot still maintain the same functions as before, with a few main differences: 1. Using both together allows the user to swing from target to target in a Spider-Man like manner; 2. You can stun an enemy and steal their Spoils simultaneously; 3. You can use the weapon in mid-air, resulting in some fantastic jumps.; 4. You can use the Grappling Hook to wrap an object around, and then use the Hookshot to pull the user AND the object to the target. (There may be other uses I haven't thought of yet, I'm sort of writing this on the fly.) The Grapple Shot can also be infused with the elements, but the effects don't change from the Grappling Hook and the Hookshot, other than creating fantastic combos and other effects.

FIERCE DEITY'S MASK

This is the reward for traversing the Maleficus Meadows. The Dark Element is transfigured into the mask, but don't worry--it can still infuse other items with darkness. Only Link can use this mask. When he wears it, he instantly ages seven years, and is given the powers of an ancient demigod. He is given the Oni Blade, a double helix-shaped weapon capable of shooting buzzsaws of light out of its tip. The mask is required to defeat Vaati. Using the form rapidly consumes Link's own health. If he wears it too long, he WILL die.

ONI BLADE

Link's Elemental Sword is transformed into the Oni Blade when he puts on the Fierce Deity's Mask. Not only is it a powerful sword three times as strong as the 2.5 times as strong as the Steel Sword, but it also shoots out buzzsaw-shaped blasts of energy from its tip. This can even be done to airborne enemies.

PHOENIX QUILL

This is the item found in the Palace of Winds, and another can be gotten at Calatia City. Apparently, it comes from the Phoenix of Calatia itself. Apparently, it gives its user the ability to fly! However, this item slowly consumes magic, so it can't be used indefinitely. With the Phoenix Quill, no nook goes unexplored! Both Link and Tetra can use it.

Fire--With the Fire Element, the user can throw fireballs while flying, so they won't be so defenseless. Using the Fire Quill requires additional magic.

Water--With the Water Element, the user becomes aqueous, and can't be attacked directly. Using the Water Quill requires additional magic.

Earth--With the Earth Element, although the user can't fly as high, they can smash into foes in mid-air to knock them out of the sky. Using the Earth Quill requires additional magic.

Wind--With the Wind Element, the user can fly even higher, and by flying in circles, can create a cyclone below them. Using the Wind Quill requires additional magic.

Light--With the Light Element, the user is given a nova dash attack that allows them to crash into targets. Using the Light Quill requires additional magic.

Dark--With the Dark Element, the user becomes a living black hole, and will absorb any enemies they crash into for additional health. However, using the Dark Quill consumes health, and it WILL kill its user if used too long.

TRIFORCE OF POWER

What?! The Triforce of Power can be gained? What the...?! Well, telling you its purpose or how Link and Tetra get it would be spoiler-ific, now wouldn't it?

SPIRIT SWORD

This is the blade that is found in Vaati's chambers at the Palace of Winds. It is Tetra's final sword. It is twice as strong as the Dagger. The Spirit Sword, while it can't be infused with elements like Link's Elemental Sword, is also stronger than the Elemental Sword. In addition, the sword inflicts the target with an infectious parasite that will slowly eat away at their soul. Finally, with the use of magic, the Spirit Sword can extend, gaining an even greater range.

OATH OF THE ORACLES

This is the last song Link can learn. It is taught to him by the three goddesses themselves: Din, Nayru, and Farore. They tell him it is the only way he will be able to find out the truth about Calatia, and that the song soothes even them. I could say what it's used for, but that would be a spoiler.

SPHERES OF THE TETRAFORCE

Hidden within the final dungeon are four spheres that will unlock the dormant powers of the Tetraforce within their chosen wielders.

TETRAFORCE

Don't kill me--but there is a fourth piece of the Triforce, guarded by the Phoenix of Calatia. This is that fierce debate about the design on the Hylian Shield come to fruition. The Tetraforce comes together when its seperate wielders unite, and using it allows someone to have anything they want. The Tetraforce is essential to defeating the final boss.

ENEMIES

There are a LOT of returning enemies from past Zeldas, and several new ones. However, of all the enemies, there is only one I want to specifically go over.

ELEMENTALS

There are spirits lurking in every corner of the Velimir Archipelago, mostly in dungeons. They are simply called 'Elementals'. As you might guess, there are six varieties: Fire, Water, Earth, Wind, Light, and Dark. Early on, they can be captured with Empty Bottles and then used on an item. In this way, you are able to use Elements before you attain them. However, another aspect of Elementals is that they can often possess enemies. This means that you may encounter a Fire Lizalfos, a Dark Like Like, or a Wind Wizzrobe. Keep in mind that some enemies can't be possessed. Once you get the Elemental Jar, you can use it to suck Elementals right out of monsters.

BESTIARY

Without further ado, here is the alphabetical list of enemies. If you don't know what they are, zeldawiki.org is a great site. However, several enemies are brand spankin' new, so be wary of that.

Aeralfos

Aquamentus

Armos

Armos Knight

Aruroda

Baba Serpent

Babusu

Baby Dodongo

Beamos

Bee

Bio Boko Baba

Biri

Boko Baba

Boko Like

Bombling

Bubble

Bulblin

Bullbo

Business Scrub

Calatian Knights

ChuChus

Cucco

Cyclopole

Dark Elemental

Darknut

Dead Hand

Deadrock

Deep Python

Desbreko

Dodongo

Door Mimic

Earth Elemental

Eyegore

Fire Elemental

Floor Tile

Floormaster

Flying Pot

Freezard

Freezor

Frigacuda

Garo

Geldarm

Geldman

Ghini

Gibdo

Gohboe

Golden Aruroda

Goponga Flower

Great Longlegs

Gyorg

Hellbeast

Helmasaur

Kargarok

Keese

Leever

Light Elemental

Like Like

Lizalfos

Lumaroc

Mad Scrubs

Mighty Darknut

Miniblin

Octomine

Octorok

Peahat

Pirate Ship

Pols Voice

Puffer

Rat

ReDead

Real Bombchu

Rope

Sand Worm

Shell Blade

Skullfish

Skulltulla

Skullwalltulla

Snapdragon

Stalchild

Stalhound

Stinger

Stone Soldier

Stone Soldier

Takkuri

Tektite

Tile Worm

Torch Slug

Wallmaster

Water Elemental

Wild Pig

Wind Elemental

Wizzrobe

GERUDO FORTRESS

Mid-Boss: Jolene

Boss: Regina

IGNIS TEMPLE

Mid-Boss: Flare Dancer

Boss: Wizzrobe Queen

Overworld Boss: Regina

AEQUOR TEMPLE

Mid-Boss: Morpha

Boss: Great White Gyorg

Overworld Boss: Jolene's Ship>>Jolene

Overworld Boss: Skull Kid Army

HUMUS TEMPLE

Mid-Boss: Boko Toad

Boss: Trinexx

Overworld Boss: Bellum Kraken

CAELUM TEMPLE

Mid-Boss: Goriya

Boss: Thunderbird

Overworld Boss: Jeremy

CALATIA RUINS

Mid-Boss: Gigas Master

Boss: Armos Titan

Overworld Boss: Vaati

UMBRA SHRINE

Mid-Boss: Vire

Boss: Gomess

LUMINARIUM SANCTUARY

Mid-Boss: Lumina Dragoon

Boss: Facade

MALEFICUS MEADOWS

Mid-Boss: Phantom Vaati

Boss: Dark Link, Dark Tetra

PALACE OF WINDS

Mid-Boss: Koume, Kotake>>Twinrova

Boss: Vaati>>Vaati Transfigured>>True Vaati>>Puppet Vaati

Overworld Boss: Jolene's Ship>>Jolene

CALATIA CITY

Mid-Boss: Phoenix of Croatia

Final Boss: Dona>>Regigas>>Golden Goddess of Desire

PIRATE SHIP

The game begins here. It's the same ship that Tetra and the pirates have been using all along. However, it shipwrecks at the very beginning, marooning Link and the others on Kaiman Island. They must find several missing parts in order to fix the ship, including a new sail, some patchwork,

a steering wheel, an anchor, and a mast. The ship can be fully restored after getting the Book of Mudora from Clark. Afterwards, it can be used to travel from island to island. While you can't manually control the ship, you can choose to move around on the deck while it sails, conversing with the pirates and taking care of business. After you get Epona at Flamma Ranch, she is kept on the ship. At the beginning of the game, the ship is only equipped with a weak catapult, but later in the game, after defeating Jolene for the second time, they can get Cannonbombs, which allows them to shoot a cannon. This comes in handy, as before, Link and Tetra had to fend off any aquatic enemies that may have come on deck.

KAIMAN ISLAND

The main attraction of Kaiman Island is Kaiman Town, undoubtedly the most populous and busiest town that Link has ever been to (in the Wind Waker trilogy, anyway). Kaiman is quite unique from the other islands of Velimir in that many races are integrated: you'll see Hylians, Humans, Gorons, Zoras, Gerudo, Boko Scrubs, and perhaps the occasional Rito or Tokay.

Kaiman Town--Kaiman Town is a very shady place. While on the surface everything looks bright and cheery...Oh, wait, it doesn't. Kaiman is sort of like a central gathering place of all the pirates, thieves, and ne'er-do-wells of the Velimir Archipelago. It's for this reason that Tetra's pirates really enjoy it here.

Kaiman Villa--The hotel at Kaiman Town, owned by a woman named Charis. While purchasing a room here is quite expensive, but buying it is worth it, as a lot of sidequests take here, the main one being the Gold Aruroda Eye sidequest; five orphans have been poisoned by the Gold Aruroda Eyes, and they are all deathly sick. The room you purchase has several amenities, including the ability to summon a bellhop, who will bring you anything from a wide assortment of items. However, the bellhop, Toby, if persistent about his tip. Finally, Link and Tetra can work at the hotel as bellhops to make their own cash, and perhaps opening up another sidequest or two.

General Store--The general store, ran by the Ruby Sisters (a group of identical sisters with differently-styled hair, seen in Phantom Hourglass), sells a variety of goods, including Lantern Oil, Bombchus, Water, random Spoils, Bombs, and Arrows. They even sell Boko Shields, so it's necessary to visit this store early in the game.

Pet Store--The pet store, ran by Foster, DOES sell actual pets...although it's impossible for Link to buy any, with the exception of a cow near the end of the game. Anyway, the pet store sells a wide variety of supplies, too...Including a Food Satchel, so it's necessary to come here. In addition, they sell All-Purpose Bait, Boko Seeds, Boko Sticks, Mushrooms, Bee Larva, Worms, Bottle Bugs, and Fairies.

Potion Shop--Koume and Kotake, the witch sisters, run this shop. Initially, they only sell Red and Purple Potion, but their stock grows as the game goes on, to include Green, Blue, and Gold Potions. However, the main purpose of this shop is to cook up Spoils, creating a huge variety of new items, many that I haven't even mentioned yet! Later in the game, this shop is taken over by Edgar, the local bum, and he renames it to Edgar's Emporium, and he widens the shop's wares to include lures and decorative items.

Open-Air Shop--'Open-Air' is a stretch, because what this really is is a bum spreading out trinkets he's found and trying to pawn them off on passerbys. But don't discredit Edgar, said bum, so quickly--sometimes he generally sells great items! Most of the time, though, it's just some random supply, or perhaps a decorative item or a trading quest item.

Port Kaiman--The port of Kaiman. Obviously, ships dock here. This is where the pirate ship's remains get dragged. There's not much else to see here, other than the shady locals. This is where you get teleported if you use the Song of Soaring to return to Kaiman. The postbox can also be found here.

Dojo--This is Jeremy's house, which is really nothing more than a small fighting arena. Link comes here at the beginning of the game to get a sword, but Jeremy will only help him if Link first gets a shield. For the most part, Jeremy is usually absent from his home, but Link can return here a certain points to learn new skills.

Library--Link meets Clark at this library, which has a lot of information--it is basically where you can go to read up on gameplay, and maybe a few other hints at sidequests. This is where Link and Clark find the Book of Mudora.

Residential Area--And of course, there are several houses interspersed within the woodwork.

PHASMA ISLAND

Phasma Island is the sandy foundation of the Gerudo Fortress. There's not much going on outside of the fortress, so it's the only attraction. The Gerudo Fortress is the first dungeon of the game, although it's a little unorthodox. The pirates try to rescue Tetra without Link's help, so Link has to infiltrate it himself--and when he gets there, the pirates have all been captured, so he has to go through the dungeon, freeing them one-by-one. However, Link will be thrown in jail himself if he gets caught, so the dungeon is very stealth-oriented. The mid-boss of the fortress is Jolene, Link's old rival from Phantom Hourglass, and the boss is the leader of the Gerudo, Regina. After Link defeats her, Regina will give Link and all the pirates a Gerudo Membership Card, allowing him to walk around freely in the fortress.

FLAMMA ISLAND

The largest island in the Velimir Archipelago, Flamma Island has vast fields and expanses of land, but at the very back of the island is a volcano where the Gorons make their home. The Ignis Temple can be found within the volcano. Link and Tetra come here in order to uncover the Fire Element.

Flamma Beach--Flamma Beach is a large expanse of sand that wraps around most of the island. However, there's not much going on there. Using the Song of Soaring will warp you here.

Flamma Ranch--Flamma Island would be the perfect place for a ranch, and a man named Rigby realizes that, as he's set up a ranch just off the beach of the island. It has stables, a few houses, a racetrack, a field for grazing, and several other features. Link and Tetra get Epona here, along with a few other goodies.

Flamma Springs--Enclosed by volcanic walls, the Flamma Springs are located just behind the ranch. Here, Maya, Rigby's wife, has set up a fishing hole. She'll allow visitors to rent a Fishing Pole and a motorboat to go fishing. She sometimes offers rewards for completing certain fishing goals. She also sells fishing supplies here. The Flamma Springs are a wondrous beauty to behold.

Flamma Fields--A vast expanse of fields that hides many caves and secrets, but is also inhabited by monsters. This field would take forever to cross without Epona.

Mt. Flamma--Less of a mountain and more of a volcano, Mt. Flamma is located at the far end of the island. It's a decent-sized mountain, but lately, it's been erupting. In order to traverse it, a Hylian Shield is needed.

Goron Market--The Gorons, with a lack of rocks to eat ever since the Great Flood, have set up a market economy in order to survive. There are many merchants here, although most of them have a seemingly random stock of items. A sumo ring is also here, for those interested.

Goron Sauna--A hot spring where the Gorons go to relax.

Tingle Tower--A strange tower scraping at the sky from the top of Mt. Flamma, Tingle and his brothers live here. Tingle keeps a lookout for fairies from here. When Link visits him, he's ecstatic. You can buy maps from him here, along with some other things.

Flamma Crater--The inside of Mt. Flamma...It's very dangerous to tread here, as the extreme heats could possibly cause you to pass out. Once you have the Fire Element, you can explore safely, but its initially best to move on.

Ignis Temple--The temple within the confines of the Flamma Crater. As you might imagine, there's lots of lava and fire. Navigating the temple is just as dangerous as the Flamma Crater, as Link and Tetra could pass out from the intense heat. However, there are several safe zones in the temple where they can cool down. They find the Boomerang here. The mid-boss is the Flare Dancer. The boss is the Wizzrobe Queen. The pair comes looking for the Fire Element.

PACIS ISLAND

Pacis Island is possibly the smallest island in the Velimir Archipelago. It's just big enough to have a cabana...That Link and Tetra can call their own! They can get the deed from Rigby at the Flamma Ranch. There is a hot spring, a small souvenir shop, and even a few mini-games. There's even a small fishing hole. Most importantly, you can access Online Wi-Fi capability here, which includes: sending pictographs and Wind Waker melodies, co-op, exchanging Spoils, sending letters, and even a battle mode (which can be played like Capture the Flag, or just a straight fight).

MARIS ISLAND

An island made mostly of rocky reefs and glaciers, two tribes live here: the Anouki and the Zoras. Link and Tetra come to this island looking for the Water Element.

Maris Tundra--This is where the Pirate Ship docks. Conducting the Song of Soaring will bring you here. The Maris Tundra is basically just a big snowfield. However, that means lots of enemies could be buried under the snow, and you wouldn't even know it until they were right under you.

Anouki Village--Obviously, the Anouki live here, mostly packed into igloos called the Anouki Condos. There's also a shop here that sells basic supplies. The Anouki Chief invites Link and Tetra into his home to give him the whereabouts of the Water Element, but he suddenly croaks in mid-conversation, making Link and Tetra are the culprits, and they must prove their innocence.

Maris Cove--A water-and-ice-filled cove that Link and Tetra must navigate in order to find Zora's Fountain. There are several ice caves (think Ice Cavern from OoT), as well as water-filled caverns that can be difficult to swim through, because Link and Tetra can dive briefly without the Water Element.

Zora's Fountain--A small lake where the Zoras live. These Zoras found a comfortable home in this freshwater haven, so they never evolved into the Rito. For the most part, the Zoras are very straightforward, although they seem to have an affinity for music. This realm is ruled by King Zora and Queen Rutabell. Link and Tetra must prove their connection to the royal family before the monarchs will grant them entrance to the Aequor Temple.

Aequor Temple--An underwater temple beneath the surface of Maris Cove. Link and Tetra must first have permission from King Zora to access the temple, and even then, it's very hard to get to. The two heroes must use a Water Elemental spirit to get there. The Aequor Temple is very different from past water dungeons--while some rooms are completely submerged, others are dry. Link can control the water level by combining a Water Elemental spirit with the Wind Waker. In addition, the temple has a very aquarium-like setup--you may see a treasure chest behind the glass, but do you risk filling the hallway by smashing the glass? Or do you just jump in with that Gyorg you see swimming around? Link and Tetra find the Elemental Rod here. The mid-boss is Morpha. The boss is the Great White Gyorg. The temple's treasure is the Water Element.

TELLUS ISLAND

A swamp-ridden, thickly-wooded island, you can bet there are some eccentric creatures leaving here. The Boko Scrubs (the evolved Deku Scrubs) have established their kingdom here, although the Skull Kids pose a constant threat. Link and Tetra come here looking for the Earth Element.

Boko Forest--A mass of dense trees. Some areas of the forest are filled with poisonous pollution. The Skull Kids make their home here. Their tricks could just get Link and Tetra so turned around that they never make it out.

Boko Palace--Situated at the end of the Boko Forest, the Boko Palace is a large palace where all the Boko Scrubs live. Even the common scrubs live here. Link and Tetra have a hard time getting into the palace, as it is currently on high-alert due to attacks from the Skull Kids. The Boko Scrubs are an eccentric bunch with a keen business sense, inherited from their ancestors, the Deku. The palace itself is divided into sections, including courtyards, ball rooms, and other formal chambers. The palace is ruled over by the Boko King and Queen, along with the Boko Princess. Link and Tetra must help the Boko wage a war against the Skull Kids before security becomes lax enough to let them through the palace and into the swamp.

Tellus Wetlands--A swamp located behind the Boko Palace, it is inhabited by some very nasty creatures, such as the meat-eating Goponga Flowers. The water in the swamp is poisonous. Link and Tetra must either use a lilly pad to cross the swamp, or rent a paddleboat, or an airboat. Dimitri cannot be summoned in the Tellus Wetlands until the poison is cleansed.

Humus Temple--At the very center of the island is the Humus Temple, which is basically a wooden temple built around the Great Boko Tree, a tree that claws at the skies. The Humus Temple's main gimmick is that much of the dungeon places within the tree. However, don't expect anything NEAR as simple as the 'Inside the Deku Tree' dungeon from OoT, as it's much different. At some points, you must climb along the Boko Tree's branches, getting an awesome view of the Velimir Archipelago and the Great Sea. The Boko Hammer is found here. The mid-boss is the Boko Toad, and the boss is Trinexx.

LACERTA ISLAND

When Link and Tetra try to go to Ventus Island, they find that it is blocked by a large boulder than not even Cannonbombs can destroy. So instead, they go to Lacerta Island, where a treasure that gives man incredible strength is said to be. Lacerta Island is a relatively small island inhabited by the Tokay, fat, lizard-like humanoids that love a good meal. In order to get the item they seek, Link and Tetra must utilize the Tokay's barter economy to make several trades.

Lacerta Lagoon--A rather large beach that wraps around the entire island. There are several bonds separated from the ocean by high sandbars. There are lots of jagged rocks in the center of the lagoon. Tokay enjoy collecting seashells in the lagoon.

Tokay Tunnels--There are many entrances to the tunnels all over the island, some obvious, others not. The caves are all interconnected by a network of tunnels. The Tokay love these caves, as they like to stay cool.

VENTUS ISLAND

Ventus Island can be accessed once you have the Power Bracelets. It is an island of tall cliffs, low valleys, emerald grass, jagged pinnacles, and a mountain that reaches into the clouds. What little Rito people that inhabit the Velimir Archipelago can be found here.

Spire Rocks-In order to dock at the island, the Pirate Ship must first carefully navigate the Spire Rocks, a series of jagged rocks that lines the high cliff walls of the island. They are in tight clusters, so either Link or Tetra will have to carefully steer the ship, while the other character mans the cannon to blast rocks that get in the way. Later, you can return to the Spire Rocks to swim around and explore.

Ventus Cliffs--After navigating the Spire Rocks, you can finally explore the island. Using the Song of Soaring will allow you to warp to the beach at the base of the first cliff. The Ventus Cliffs are a rather large area, with many plateaus, and cliff walls to scale. There hasn't been an area like this before in other Zeldas. You can get an awe-inspiring view of the Great Sea from the top of some of the cliffs.

Rito Aerie--Eventually, Link and Tetra will meet up with Lala, who will show them the way to the Rito Aerie, a large cave inset into the wall of the tallest cliff on the island. The Rito Aerie is much more vibrant and interesting than the one from Wind Waker. While there is still a lot of hectic mail delivery work going on, you can also find some average Rito who aren't involved in the business. In addition, the multi-leveled Rito Aerie allows you to see the rest of the island. The Rito Elder, Kamalo, leads the Rito. After helping the Rito with a mail crisis, Lala and Koroli (the Rito seeking Lala's love) will fly Link and Tetra to Caelum Temple.

Caelum Temple--A jagged rock spire rises from the surface of the sea, and the Caelum Temple is contained within. However, it's completely isolated from the rest of the island, and the entrance is so high up, that it's impossible to access on foot. Instead, as just mentioned, Lala and Koroli must fly Link and Tetra there. The main chamber of the temple is completely vertical, meaning you can go from the top floor to the bottom floor in a single leap. However, there are off-set chambers for a more traditional dungeon experience. There's lots of wind flying around in this temple--but it's pretty gentle, for the most part. Link and Tetra must rely on whirlwinds and bursts of wind to navigate this temple. They find the Bow of the Sky here. The mid-boss is Goriya, and the boss is the Thunderbird. The reward for completing the temple is the Wind Element.

CALATIA RUINS

Calatia is said to have a long history with the forgotten land of Hyrule, and it has been Regina's coal to excavate the ruins of this once-great kingdom. Once they have the Fire, Water, Earth, and Wind Elements, they are able to sink beneath the waves to explore the underwater ruins--but don't worry; the dungeon doesn't play like an underwater dungeon. It works like Hyrule Castle in Wind Waker instead. The Calatia Ruins are the ruins of the Calatia Shrine, where the High Ministers of Calatia once dwelt. Apparently, they were loyal servants to the King of Hyrule, Daphnes Nohansen Hyrule. Link and Tetra find the Dominion Rod here. The mid-boss is the Gigas Master, and the boss is the Armos Titan.

ATRUM ISLAND

This island is the Great Sea's best-kept secret. By studying the Book of Mudora, Clark discovers a clue to the island's location:

"To find the darkness that thy seeks,

Quest to the southwestern peaks.

Follow the path of the Gods of Gold,

and thy destiny shall unfold."

To uncover Atrum Island, Link and Tetra must sail to the three southwestern rocks reaching out of the water. Once there, they must 'follow the path of the Gods of Gold' by sailing around and between the lines in a formation of a Triforce when seen from above, if the three rocks were the points of a triangle. Once doing this, the veil of shadows covering Atrum Island will lift, and they can explore the island. The island itself is covered in ominous clouds, and is rather small compared to some other islands. There isn't much in the way of plant life. The only inhabitants of this island are the undead and the long-absent Sheikah tribe.

Lunar Wastelands--The Lunar Wastelands are the last barrier between outsiders and the Sheikah. The wasteland is just a giant plateau with cracked ground and no end in sight, along with plenty of enemies to go around. You could wander around in this place forever. Another clue in the Book of Mudora hints as to how to get through, though. You must look to the night sky and gaze at the stars and their constellations to discern which way to go. The stone slabs placed sporadically across the wastelands also help.

Hidden Village--The Sheikah initially aren't too happy about their hidden village being discovered, but they quickly realize Link and Tetra's connection to Hyrule, and allow them to walk freely in the village. Most of the Sheikah are introverted, though, and don't have much to say as far as idle conversation goes. They do know a lot about the Book of Mudora and of Hyrule's past.

Hyrule Cemetary--This cemetary apparently is full of tombs for the royal family of Hyrule, along with other legendary figures. There are many undead beasts roaming the area, though. Mudorian Pages are plentiful in this area. Tetra's mother, Isabelle, has a tomb here, too, and it leads to the Umbra Temple.

Umbra Temple--The temple of darkness. Link and Tetra come here for the Dark Element. This temple is chock-full on undead monsters, and will do its best to scare the crap out of anyone who enters. Many of the rooms take place in pitch black darkness, so the Lantern is a must-use. While there isn't much in the way of illusions here, it features some of the toughest puzzles in the game, such as a complex block maze that must be navigated in total darkness. Link and Tetra find the Crossbow in this dungeon. The mid-boss is Vire, and the boss is Gomess. The Dark Element is the reward for braving the temple.

LUMINARIUM SANCTUARY

This is a dungeon found by going through a secret passage in the old, dilapidated church on Kaiman Island. Link and Tetra come here looking for one of the two powers necessary to defeat Vaati. The Luminarium Sanctuary is a cavern of intense light, and beautiful crystal formations line the walls. There are a lot of abysses, though, so watch your step. The confines of this sanctuary are well-defended, as they were once used to hide from Ganon's army during the time of the Great Flood. Lots of God-made foes loiter in this dungeon. Link and Tetra find the Elemental Jar here. The mid-boss is the Lumina Dragoon, and the boss is Facade. The Light Element is transfigured into the Light Force here.

MALEFICUS MEADOWS

Link and Tetra are taken to this dungeon by the Skull Kids when they go back to the Boko Woods. The Maleficus Meadows are one of the most unorthodox dungeons in the series. They are reminiscent of the Moon from Majora's Mask. The meadows are large, grassy fields broken by a single tree. In each meadow, a long, trying battle takes place between hordes of enemies. After finishing a meadow, Link and Tetra will be transported by a Skull Kid to a cavern with a more traditional dungeon experience. After completing the cavern, they will be taken to another meadow, where another gauntlet takes place. There are a total of six meadows. Link and Tetra find the Grapple Shot here. The mid-boss is Phantom Vaati, and the boss is Dark Link and Dark Tetra. The Dark Element is transfigured into the Fierce Deity's Mask here.

CELESTIA

Also known as the City in the Sky, Lala and Koroli will bring Link and Tetra here. This is the same City in the Sky seen in Twilight Princess, except you don't have to do much dungeon raiding at all. It's more city-like now, instead of a random set of traps. The Oocoo inhabit this city, and they have much to tell about Vaati and how he plays into everything. There is a shop here that has some very good deals on great items, such as Gold Potions. However, Vaati has attacked the city, so Link and Tetra must first help them recuperate. Once they do, the Head Oocca, the king of the Oocca, will let the pair use one of their infamous sky cannons, which will blast them to the Palace of Winds.

PALACE OF WINDS

This is Vaati's haunt. Through his dark mastery of the winds, Vaati was able to raise this ancient palace into the sky. His toughest minions infest this place. There are two main sections of the dungeon: inside and out. Outside, there are random bursts of wind in every direction, which may throw Link and Tetra for a loop. This makes it very hard to traverse the dungeon, especially when outside. Using the Earth Element helps a lot in this dungeon, as it typically causes items to weigh more, so if Link or Tetra use the item, they can stay grounded. They must also take advantage of whirlwinds to get around. The Oocca will also show up to help the two out. Link and Tetra find the Phoenix Quill in this dungeon, and using it makes the dungeon vastly easier, but that much more dangerous, because being blown away while flying is fairly common. The mid-boss is Koume and Kotake, who then combine into Twinrova. The boss is Vaati, who has four different forms. Link and Tetra get the Triforce of Power and the Spirit Sword after defeating Vaati.

JOLENE'S SHIP

Jolene ambushes Link and the pirates one last time on the way back to the Gerudo Fortress. Now that the pirate ship can defend itself proper with Jolene's own Cannonbombs, it is possible to board her ship and attack her there. The ship isn't much different than Tetra's, though.

CALATIA CITY

With the full Triforce assembled, Link and Tetra are able to actually raise Calatia from the depths of the Great Sea. This allows them to enter Calatia City, the once-great, now-ruined city of Calatia. It is said that the Calatians were assisted by the Oocca in creating the futuristic city. Calatia City is a very unique dungeon in that is features a lot of technology that may seem out-of-place in the world of Zelda, such as holograms, illusions, and warp pads. It seems like a piece of nostalgia is hiding in every corner of this final dungeon. Link and Tetra must use every trick they've learned thus far and more to reach Calatia's deepest inner sanctums. The boss is the Phoenix of Calatia, and the game's final boss is Dona, who has five forms.

CORONA REEF

This is the "secret" island. Even more secret than Atrum Island, because you don't have to come to this island to complete the game. Once the Book of Mudora is complete (which isn't possible until RIGHT before the end of the game), Clark will give Link the last clue he found in the book that describes how to get to the fabled Corona Reef. Once Link and Tetra have uncovered the island (which is just a series of beautiful coral reefs), they will meet the Fairy Queen from Wind Waker. The Fairy Queen will give them the Fairy's Soul, which allows Link and Tetra to use magic indefinitely. Other than that, there's not much going on at Corona Reef, but you can still dive and take a look around at the beautiful scenery.

MOVE OVER, LINK!

Here, I will briefly go over the different aspects of the new partnership aspect between Link and Tetra.

-Link will be alone for the first part of the game. Tetra joins him once they dock at Flamma Island for the first time.

-You can play as either Link or Tetra, and can switch control between the two at any time.

-The character you're not controlling is controlled by the CPU. They will follow Link, unless told to stay where they are.

-The CPU-controlled character is also capable of fighting. However, they can also be told to stand down to let you do all the fighting.

-The AI of the CPU-controlled character is top-notch. They won't do stupid things like try to run through walls or get stuck in corners.

-The CPU-controlled character will use healing items on themselves or on you. They also can be set to not heal.

-Items can be exchanged between the two characters. For example, Link can give the Bomb Bag to Tetra and keep the Quiver for himself. There are sometimes two of the same item, such as wallets. However, Link can't use Tetra's items, and vice-versa.

-Many puzzles require Link and Tetra to work together, such as deflecting arrows off the partner's shield.

-If you want to get your CPU-controlled partner in a certain position, you must switch to them, get them in the desired position, and then set them to 'Wait' mode, and switch back to your character.

-Two characters means twice the Pieces of Heart.

-If either Link or Tetra die at any point, it's game over. It's important to protect your partner at all costs!

MULTIPLAYER

Here's what multiplayer's like. 2-4 players are supported. You can also play by yourself against a CPU opponent(s).

Battle Mode--Battle Mode is just what it sounds like. It's pretty much a fight to the finish. Initially, you start out with just a sword and shield, but you can run around the fighting arena to find different items. This is to prevent people with different items to have an advantage. Team Battles are possible. There is a battle arena from most major locations and every dungeon.

Capture the Force Gem--Capture the Force Gem is a lot like Capture the Flag. While you can still fight each other, the main goal is to find the Force Gems in the arena and return them to your 'base'. Force Gems are heavy though, so this can be sort of hard. The main difference from Phantom Hourglass's Online game is that there are no Phantoms, and every player is looking for Force Gems at the same time. This brings up an interesting dilemma. Do you go for the Force Gems, do you guard your base, or do you prevent your opponent(s) from getting any gems. There's lots of strategy here. Teams are possible. There is a Capture the Force Gem arena from most major locations and every dungeon.

Co-Op--The meat-and-bones of multiplayer, though it only supports two players. The ENTIRE QUEST can be played together--one player as Link and the other as Tetra. The key to this is that the players can switch characters at any time. Even more importantly, you can load up a save file you've been playing by yourself, and just plug in a second controller, and someone else can jump in. You don't have to select 2-player at the beginning of the game. If someone else is playing, the screen is split into two to prevent one player from having to constantly keep up with the other. Unfortunately, in situations where Link or Tetra are missing for plot reasons, the second player is out of luck.

ONLINE

There are many different things to be done online. However, I must first note that there ARE NO ONLINE LEADERBOARDS. This is to prevent disconnections. Not even wins and losses are recorded. Online mode is for people looking for fun. As always, you can play with friends, with people from your region, or with anyone. After a match, you can use the Wii System Number given to you to send a letter requesting to be added as a friend. Also, things such as items available, stage selection, number of people, and mode is done by votes. Voice chat is possible, even on co-op, via a headset and the Pirate's Charm item, which both Link and Tetra conveniently start off with. Online mode is unlocked once you speak with Freedle at Pacis Island.

Battle Mode--This works exactly like Multiplayer Battles.

Capture the Force Gem--This works exactly like Capture the Force Gem Multiplayer Matches.

Co-Op--This works exactly like Multiplayer Co-Op, but you can only do this with friends.

Market--This is where you can sell or trade Spoils and other expendable items.

Pictographs--You can save pictographs to your SD Card, or you can send them to your friends.

Symphonies--You can save songs you conduct to your SD Card as MP3 files, or you can send them to your friends.

Letters--You can write letters in-game, and then send them to your friends, or to people you've battled before. Of course, you can also write Letters to NPCs, but that's beside the point.

ELEMENTS

Really, hasn't this been beaten to death by now? To sum it up: you can combine elements with most major items (usually using magic to do it), Elemental Ghosts can fuse with regular enemies, and you can bottle Elemental Ghosts until you find the actual Element. That about covers everything, although keep in mind that this is the fast-and-dirty version; I'm really dumbing this aspect of gameplay down!

1. Not all tunes will be orchestrated. Most will, but some won't. Also, on the subject of music, there will be two or three vocal themes in the game--the intro, the ending, and one reserved for a very special moment in the story, and possibly one for the final boss.

2. This Zelda is a departure from the other ones, plot-wise. THERE ARE VOICE-OVERS. *GASP* However, Link will still not speak. Good thing he has Tetra to do it for him. There are also subtitles, which can be turned on or off.

3. Forgotten Phoenix is much more cinematic. There will be several Full-Motion Videos, and even more pre-rendered cutscenes.

4. The game takes a cue from Resident Evil 4, in that sometimes, in the middle of a cutscene, Link or Tetra will suddenly be put in a very dangerous situation, and the timely press of a button can be the difference between life and death. This carries over to boss battles, in that a quick tap of a button during a certain attack may allow Tetra to roll away from a crushing blow, or Link to jump up on the enemy's shoulders and attack.

5. All scenes can be skipped after they've been seen once.

THE OPENING

The opening FMV serves to re-orient players with the events of Wind Waker, and a tad of Phantom Hourglass (we can all agree that the Phantom Hourglass was more like a side-story than anything). Note that there are some trippy effects used to speed up the passage of time and fit the whole story of Wind Waker into a four-minute video. It is set to the first vocal theme, My Legend.

The FMV opens with tranquil music, showing Aryll (yes, she's in!) standing on her lookout, staring into her Telescope, pointed straight at the horizon. She looks sort of sad. The scene then fades into the past, where Link gives her a hug. It then shows her getting kidnapped by the Helmaroc King, and Link running off the cliff, being saved by Tetra. The next scene shown is Link leaving Outset on the pirate ship, with Grandma looking sad. The music suddenly picks up as Link is shown slicing and dicing Bokoblins and Miniblins in the Forsaken Fortress. He runs into the prison room, and with the help of Tetra and the pirates, frees Aryll.

The next scene shows Link and Tetra fighting Ganondorf, who grabs Tetra by the throat, and laughs as his Triforce of Power glows. The scene then suddenly switches to the Tower of Gods, where the camera sinks slowly beneath the waves, showing Hyrule Castle, and then fading to the Master Sword's sanctum, where the King of Hyrule assembles the Triforce of Wisdom, and Tetra is transformed into Zelda.

The scene switches back to present-day Outset Island, where Aryll is in a black dress on the beach at sunset. The rest of Outset Islands' villagers are with her, standing on the beach, also all dressed in black. The men of Outset (Orca, Sturgeon, Abe, and Mesa) are in the water, standing next to a coffin. They push a casket out to sea, and the waves slowly carry it away. Her grandmother has passed. Aryll seems emotionless.

The next scene shown is Link climbing up the spiraling stairs of Ganon's Tower, taking out such foes as Phantom Ganon and Mighty Darknuts. The scene then zooms forward to the top of Ganon's Tower, where a fight montage between Link, Zelda, and Ganondorf is shown.

Suddenly, the Triforce is shown in a burst of light as Daphnes Nohansen speaks (inaudibly), and the waves crash down on Hyrule. Link tries to swim towards him, but his buoyancy stops him.

The next scene shown is of the day Link left Outset forever. The pirate ship's sails unfurl and the ship sails away. Aryll runs to the edge of the dock and waves her arms, teary-eyed.

The sun sets in fast-motion, and the rest of the villagers slowly fade away as day turns to night, and Aryll remains on the dock. Suddenly, she dematerializes and rematerializes, being two years older, and she is now a beautiful girl, about the same age as Link at the beginning of Wind Waker. She just stares motionlessly at the sea, then pulls out her Telescope and scans the horizon once again.

The music stops for a brief moment as you get Aryll's first-person view at what she sees through the Telescope, which is a whole lot of nothing. But the camera zooms in endlessly, zooming past countless miles of the Great Sea, as islands whiz past, and finally, the it finally arrives at the Pirate Ship, and the music bursts back. Link is sitting on the prow of the ship, much like the title screen of Phantom Hourglass. Tetra is hanging from the ladder to the mast, staring out at the horizon as the ship cuts through the horizon. The pirates can also be glimpsed.

After resting on the pirate ship for a long moment, the camera keeps zooming forward into the horizon. Kaiman Island can be seen briefly before the camera dips into the waves and the underwater city of Calatia is seen, frozen in time...Both the song and the FMV end.

The game begins in darkness. As the screen lightens, the Great Sea is shown. The water is very choppy, and the waves are quite high. Dark, billowing clouds fill the sky. The wind is roaring. The water ripples, and as if the sky itself has shattered, a torrential downpour is unleashed. It's the kind of rain that sings to be in. Lightning flashes, and when the light fades, we see the pirate ship. Loud shouts can be heard coming from it.

The scene cuts to the deck of the ship. Tetra is seen standing next to the steering wheel. Gonzo is steering. She is shouting orders to the pirates. They are all frantically rushing back and forth. The waves are tossing the ship back and forth as if it's as light as a Peahat. The word "Link" is heard several times, and finally, the loudest shout is heard and lightning flashes again. The camera cuts to Link's face after the light fades. Link looks around, knocked out of his daze. He is on the mast's ladder, hanging on by one leg and hand, looking at the horizon. He looks down at Tetra, who is screaming his name. She berates him for being so lazy and not helping everyone prepare for the worst. He drops down from the ladder and begins helping everyone.

Mako tells Tetra that at this rate, the ship will wreck. She accosts him for telling her something she already knew. Gonzo shouts up to Zuko, asking him to search for any nearby islands. Zuko doesn't find any. Niko asks Tetra what's going to happen to them, and she finally becomes fed up and starts yelling at everyone even more for being the sorriest punch of slobs she's ever seen. Suddenly, a giant wave rises up from behind the ship, and it is carried far. The wave splashes over the ship. Niko screams as he is carried off the side of the boat, but Link grabs him by the arm. Senza grabs Link around the waist and hoists them both back to safety.

Another giant wave rises up, and the ship is carried on top of it. It sails forward, the entire pirate ship flying through the air and landing with a thud. The door to the inside of the ship is thrown open, and Nudge runs out. He yells for everyone to get inside, that it's too dangerous out there. Tetra concedes, and everyone runs to safety, leaving their lives to fate.

A long moment passes, and another lightning bolt flashes. This time, it strikes the direct center of the ship, splitting it in two. Everyone screams in horror as water fills the ship.

A sudden rush of water carries Tetra away from Link and the others. Link grabs her hand, but the force of the waves is too strong, and he loses his grip. The scene ends suddenly.

The next scene fades to the shores of Kaiman Island. The storm has calmed, and all that remains of it are the billowing clouds. The camera pans over the beach, and finally rests on the ruined pirate ship, pieces of it lying everywhere, wood scattered across the coast. The scene fades out, and the 'The Legend of Zelda: Forgotten Phoenix' logo appears.

The next scene fades in the following morning. The sky is now bright and blue. The camera pans over the shipwreck again, and we now see that the pirates and Link are scattered around. A shot of Zuko is shown, who moans, then groggily wakes up. He opens his eyes and realizes they've wrecked. He shakes his head and gives a hearty shout of "Land ho!"

There is a time lapse, and eventually, all of the pirates are awake. It doesn't take long for Link to realize that all of his equipment from Phantom Hourglass is missing. Gonzo panics when they can't find Tetra, but she soon crawls out from under a pile of wood. After a bit of deliberation, they all decide to send Link ahead to see if there's any civilization nearby, as the island appears to be pretty large. You're finally given control.

It isn't too far of a walk across the beach and a small marsh until Link finds Port Kaiman. There, he runs into Shipmaster Davy, who seems incredulous to Link's story. Nevertheless, he sends out the welcoming party to the pirates.

Later, the entourage all arrives at Kaiman Town. Shipmaster Davy gives the group a brief tour, promising them that his men will get straight to work on rebuilding the ship. Mako questions Davy, wondering why the shipmaster is helping a group of pirates. Davy claims it's because he too is a pirate--in fact, he'd wager that at least half of Kaiman is made up of pirates, thieves, and ne'er-do-wells. He then says under his breath that it'll just cost 10,000 Rupees. This, of course, angers everyone. Senza holds a knife to Davy's throat. Davy chuckles nervously, and then tells them that the price will just be 200 Rupees if they can provide the parts. This seems more agreeable, as Tetra orders her crew to split up and search for ship parts.

As they leave the port and head into town, the camera shows a veiled woman in a nearby alleyway. She is standing flatly against the wall, her eyes looking around the corner as Tetra walks by. She smiles.

You're now given control again. The pirates are spread across town. The only one actually looking for any ship parts is Nudge, who can be found in the general store. If you talk to him, he says he thought there might be something there, but no luck. Gonzo and Senza can be found at the tavern, shirking their duties. Mako can be found at the library.

Three of the five ship parts can be found now. The first (the steering wheel) can be purchased from Edgar's (the local hobo) open-air shop. The second can be gotten from the Kaiman arcade (a place where several mini-games can be played). Salvatore (from Wind Waker and Phantom Hourglass) runs the place. Niko can be found there practicing one of the games. You have to win a game similar to throwing balls at targets to win the ship part (a sail).

the rest of the story will be posted later on today :joy:

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I got a Google alert email just now, and I got
in which Miyamoto hints at what may be in Zelda Wii! :o

When I watched it, I was like, "ARE YOU SERIOUS!?" I swear, you'll go "WOW!"

Lawlzig, Shrizzle. I actually found that video a few days ago and I was like, "OWOW. I CAN'T WAIT TO SHOW EVERYBODY!" I thought I would be different for finding it all by myself, and that made me happy. But you also saw it, and this makes me sad.

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Lawlzig, Shrizzle. I actually found that video a few days ago and I was like, "OWOW. I CAN'T WAIT TO SHOW EVERYBODY!" I thought I would be different for finding it all by myself, and that made me happy. But you also saw it, and this makes me sad.

its some sort of mario song making thing

ps.pleeeeeaaaaasssss add the zora,goron and deku masks there realy cool :fear:

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