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HELP in twilight princess

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Posted

where are all the poes in twilight princess? i've been stuck on this for a week. :embarrassed:

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Posted

Hm... have you found any so far, besides the one that stays ehind?

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Posted

Just look on an FAQ for help on that, because there are a lot of poes on this game, and it helps to have a list.

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Posted

yea they're every where,EVERY WHERE I SAY!! EVERY WHERE!!! 'cop knocks me unconsious' shut up you! you know there is only 40!!!!

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Posted

well you should have specified.just turn into a wolf and use the sense mode i think it was called... :unsure: i forget,i havn't played TP in a while,i've been doing bobmdiggidy glitches on OoT

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Posted

yea they're every where,EVERY WHERE I SAY!! EVERY WHERE!!! 'cop knocks me unconsious' shut up you! you know there is only 40!!!!

there are sixty. . .

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Posted

I meant in ARBITERS GROUNDS :angry:

I know that. Did you get any alreeady, and if so, which ones? (Excluding the first automatic one.)

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Posted

None but the first one :embarrassed:

Ok. First, turn into wolf Link and use your senses. Follow the purple trails. Also, I think once or twice a chain to pull is buried, so look for those. One is by the east door of the main room and one is by a large suspicious looking wall, with a scent leading to it.

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Posted

Here is what to do (thanks to lighterfluid6's walkthrough):

Use your senses to follow one of the Poe scent trails to a patch of dirt along the west

wall, south of a door. Dig through the dirt to uncover a chain handle.

Pull it out to reveal a hidden stairway in front of the west door. Climb

down and use the door at the bottom.

The small chamber on the other side is littered with skulls. First take

out the Bubble hiding among them. The rest of the chamber seems empty,

but there is a large rotating lever attached to the central column that

can be pushed or pulled. Push it clockwise to rotate the circular walls

of the chamber in a similar fashion. The opening in the wall will line

up with a hidden alcove on the north side, and a new adversary will come

out. Arguably one of the creepiest enemies to lurk in the foul corners

of Hyrule, the REDEAD KNIGHT carries a large sword along with it. The

sword isn't the ReDead Knight's most potent weapon however. If you get

too close to the ghoul, it will let out a frightening scream that will

paralyze you with fear for a few seconds; just long enough for the

ReDead Knight to get a free shot with its blade. Projectiles like bomb

arrows are preferable, but sword attacks will work if you manage to get

close enough to the ReDead Knight without the thing screaming at you. If

there is any good to come from a ReDead Knight, it's the red rupee it

tends to always leave behind. Anyway, ransack the chest in the alcove

that the ReDead Knight emerged from to find a small key. Don't leave the

chamber just yet though. As you face out from the clove, look up to see

an opening in the ceiling. It will be there only when the walls are

rotated into their current position. Use the Clawshot to pull yourself

up to the upper level. The pathways up here are dictated by the way the

room is rotated down below. Right now, you should be able to go through

the north door after taking care of the scavenging Rats.

Walk into the center of this eerie, blue-lit chamber. The walls around

you are lined with Poe lanterns. The scent of one of the Poes has led

you here, so it must be hiding among the lanterns. Turn into a wolf and

use your senses to find it. Watch out for the two Bubbles in the back

too. After you have discovered the Poe, it will attack you. Defeat it

just like you did the first one, and yank out its soul. The burning fire

from the Poe's lantern will escape and return to the central ceremonial

hall. Go back to the rotating chamber and drop down to the bottom level.

Now push the large lever counterclockwise to move the walls back to

their original position. Exit through the west door to get to the

ceremonial hall.

Two of the flames have been restored, but two more Poes are still at

large. Your senses will show that one went east, while another went

through the west door. Since the east trail is too high up to follow, go

through this west door. Not surprisingly, it leads to the upper part of

the rotating chamber. This time, the north door will be sealed behind

the wall, but the west door is now exposed. Use the key you got after

the fight with the ReDead Knight to open it.

The room up ahead has another sand pit in it that will suck you in if

you get caught in it. There is a pathway of stone blocks on your right

that leads to the far ledge, but spikes will shoot up from the ground

and block you off when you try to go near. You must find a way around

the spikes to reach the ledge. When you get there, kill the Bubble

flying around. Now take a look at the ledge you're on. There's a

depression in the floor where that large metal box on your left can be

pulled down to and moved. Grab it and pull it northwards until it falls

into place. The way up to the next ledge is open, but don't go yet. Push

the box into the space behind it so that it forms a bridge between the

two ledges. Now climb the steps and onto the ledge on your right. Avoid

the spiked contraptions along the wall and grab the chain handle lying

next to you. Start pulling it backwards. As you pull, the chandelier

blocking the path ahead will come up. However, you won't be able to pull

the chain all the way out unless you put the box in between the two

ledges just now. You will not have room to pull on otherwise. After you

pull the chandelier all the way up, quickly run through the path beneath

it. The chandelier won't stay up for very long and will come crashing

down on you if you don't run past it in time. On the other side, head up

the stairway and kill the oncoming Bubbles. One is a fire Bubble. The

flames that cloak it deal more damage to you than a regular Bubble does,

but it is otherwise pretty much the same.

When you reach the top of the stairs, you'll see a large statue in the

middle of the chamber. There's a lever attached to it that can be used

to rotate the walls like in the first ReDead Knight chamber. Before

doing that though, head around it and open the chest in the far alcove

to get the Compass. Now go back and rotate the statue clockwise. The

north and south pathways will seal off, but the east and west are now

exposed. The east door is locked, so head down the west corridor. Hack

through the wooden beams to get through. A ReDead Knight will come up

challenge you. Defeat it quickly and open the chest behind it for the

key. Now go back and open the east door.

The next passage has a river of loose sand flowing through. You may also

hear the distinctive rattling of a Poe's lantern. One must be in here

somewhere. Your beast senses will tell you to go around the passage, so

turn right and then make a left. A battalion of Stalkins will come at

you from up ahead. Slay the buggers and keep moving. As you turn the

corner, a ReDead Knight will join the fight. Try to keep a safe distance

from it while avoiding the sand as well. Turn another corner to find

more Stalkins and another ReDead Knight. After they have been taken care

of, it's time to go after the Poe. Transform and use your senses to

locate the scent trail. It will end at a patch of dirt along the wall

near the second ReDead Knight. Paw through it to uncover a chain. Now

pull it out. The wall on your left will slide back. The third Poe is

hiding inside this small chamber. Attack him and claim his glowing soul.

The Poe's blue flame will zoom off, so go to the end of the passage and

open the door.

When you turn the corner in the next room, jump down into the shallow

pit and turn again to find a chest hidden along the south side. Open it

to get a key to the east door. When you get the key, the room will

darken. Suddenly, the sound of several unseen enemies will be heard, and

you'll start moving at a very slow pace. Turn into a wolf if you aren't

one already. Midna will start freaking out about something. Turn on your

senses to discover the cause of this affliction. Several dozen GHOUL

RATS are clinging to you, holding you down. Like Poison Mites, Ghoul

Rats don't harm you, but slow you down considerably. They can only be

seen and fought while you are a wolf and have your senses attuned to

them. Use a spin to get rid of them. Now jump out of the pit and head

towards the east door.

When you pass through, jump to the chandelier ahead in the central

ceremonial hall and then to the opposite door. In the next chamber, turn

and go down the left path to the bottom floor. As soon as you drop off

from the ledge, push the box like the one you saw earlier into the space

behind it. This will open up a path along the wall that makes it

possible to return here from the lower west door. It also allows you to

climb up and pull the chain out from the wall. Watch out for the

Moldorms that will jump out at you from the sand, and pull the chain

outwards to raise the chandelier behind you. When it goes up all the

way, let go of the chain and run to the south end of the room. Open the

chest to get a red rupee. Now face west and use the Clawshot to get over

to the lower west door. Follow the path along the north wall to return

to where the chain lies. As you head up, kill the Bubble in the tunnel

and open the chest near the end for another red rupee. Now climb onto

the metal box again and start pulling the chain. When the chandelier

goes up for a second time, let go of the chain and run into the very

center of where the chandelier was resting. When it falls back down, it

will fall around you but you will be safe within the gap. Now climb onto

the edges of the chandelier and jump to the eastern ledge. Use the door

here.

You'll enter a small room with several alcoves surrounding it. Cut your

way through the wooden obstacles and go into the center. Now approach

the skeletal warrior lying on the floor along the back wall. The doors

will lock and the warrior will awaken. This is a STALFOS, a fearsome

enemy that carries a large sword and defends itself with a shield. The

Stalfos will use its shield to block your strikes, so utilize your

hidden skills to get through its defenses. Bomb arrows also work. When

the Stalfos goes down, all that will be left is a pile of bones and

armor. However, it won't be long before the Stalfos reassembles itself

and begins fighting again. Stalfos are just about invincible, unless you

prevent them from coming back from their ruined state. After you take

down a Stalfos, back up and lay a bomb next to it to finish it off for

good. Bomblings are especially useful for this purpose. The doors will

unseal after you have reduced the Stalfos to dust. Now search through

the many alcoves for treasure. The two chests contain Bombs, which you

can use if you don't have anything else to fight the Stalfos with. Use

the south door when you're finished.

Climb up the steps. The next chamber looks like some sort of shrine

dedicated to the snake goddess statue in the back. Cross the quicksand

to reach it. There's a large sealed doorway on your right, and a set of

metal torches in front of the goddess statue. Perhaps lighting them with

the Lantern will unseal the door. There is a particular order and number

of torches that must be lit though. If you light any of the incorrect

torches, a swarm of Stalkins will appear from the sand. To discover the

proper order, turn into a wolf and use your senses. The Poe's scent

trail will show up, brushing past the front torch and the far right one

before disappearing into the sealed door. This tells you that you have

to light the front torch first, and then only the far right one. Use the

east door after the stone slab slides out of the way.

The final Poe is in this room, hiding among the other lanterns like the

second one you tackled. Use your senses to find him hanging out by the

south wall. The last Poe won't go down without a fight. He begins by

duplicating himself three times, making a total of four phantom Poes.

They will begin circling you, until finally they stop to strike all at

once. When this happens, only the real Poe will glow blue. Once you have

identified him, pounce quickly. After the first attack, the Poe will

summon more copies of himself and repeat the process. Strike him once

more to knock him down, and then leap upon him to grab his soul.

And there you go. (Sorry about the length :o_o: )

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Posted

Yeah, I was going to say that too...

Oh well. I've never done that bit. I might go back and redo it. It's o.k. if I print out that bit Randomfan?

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Posted

Go ahead.

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Posted

yea they're every where,EVERY WHERE I SAY!! EVERY WHERE!!!
yea,like asians

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