Wik3dLink

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  1. hope this will help it is kinda lengthy but it tells u everything.

    Turtle Rock is the biggest, hardest, and longest dungeon we've come to in the

    game. You'll need to use a whole lot of magic in this dungeon, so I suggest (as

    does Sahasrahla at the plaque in the very beginning of the dungeon) that you

    have some Magic Potion in at least one Magic Bottle in your inventory, and the

    rest should be filled up with Red, Health Potions. A two-two ratio between the

    red and green potions will suffice nicely. If you don't have these potions, go

    back to the Light World, and head to the witch's hut to get them, unless you're

    really confident in your skills...

    Enter into the dungeon, where, to your left, as I mentioned above, Sahasrahla

    will telepathically talk to you via the Sahasrahla plaque mounted on the wall

    there. He warns you to have some Magic Potions. In anycase, head straight up to

    the chasm there, where you'll see a small box with a question mark on it. What

    to do, what to do. It's simple, really. Whenever you see one of these boxes

    with question marks on them, know that you'll need to equip the Cane of Somaria

    on Link and use it to create a large box on top of the question mark box, which

    Link can then use to transport himself across chasms and such. So do that now,

    and go north across the chasm, to the door on the other end, which you can then

    go through to the next area. Once in this next area, go north to the question

    mark box, and again use the Cane of Somaria to create a block to move on, and

    then head left on the block to the adjacent door, in the lower lefthand corner

    of the room. Go south off of the platform and walk south and through the door.

    From here, run straight south to the treasure chest flanked by two statues

    shooting fireballs at you. No worries here, just grab the dungeon's Compass

    from the treasure chest, and then DO NOT RUN BACK NORTH! If you run north and

    face the north, the door will shut in the room and a Laser Eye will appear,

    which will start shooting damaging lasers at you over and over again. Instead

    (and thanks to my good friend Devin Morgan, who I just called on the phone for

    the answer to this one), charge up your sword, but don't let go of the button.

    This will allow you to walk backwards out of the room, so that you don't

    trigger the Laser Eye... then you can walk north, and out of the room, back to

    the previous room.

    Back in this room, use the Cane of Somaria once again to create a block for you

    travel upon, and then go left, to the two skull pots on the lefthand side of

    the room, which have some goodies for you to grab. Then, work your way back to

    the right side of the room. The doorway on the lower righthand side of the room

    you should ignore - it leads to some useless items, and it's a waste of time

    and magic to go there. Instead, go to the door on the upper righthand side of

    the room, and go through that door to the next room. Here, go south on the

    small platform to get the goodies out of the two skull pots there, and then go

    to the question box on the chasm to your right. The door to the north needs to

    be unsealed so that we can continue... but first, we need to light the four

    torches suspended over the chasm. And for that, we need some precise timing.

    This part is really tricky, so it's going to take some patience (and magic

    power, too). To light these torches, we obviously can't use the Lamp, like we'd

    conventionally use, so instead, equip the magic-eating Fire Rod. Line yourself

    up with each of the four torches and fire all four of them up quickly. Try to

    line yourself up so that you can hit the two on the left side at the same time,

    then hit each one on the right quickly. When you do that, you'll never get back

    to the platform in time... the door will close when the torches go out.

    Instead, you'll need to intentionally fall off of the platform. The only way to

    do this is to use the Hookshot. Equip the Hookshot and grapple to any of the

    four torches, so that you fall into the chasm below, and reappear at the

    entrance to the room. Then quickly go right and north to the now unsealed door,

    and up to the next room.

    In here, two massive Spike Rollers are rolling all over the room. It'd be

    impossible for you to continue upward without getting severely damaged by these

    huge creations of Ganon. To avoid being damaged, equip and then activate the

    Magic Cape on Link, and run all the way to the north of the room, to the two

    treasure chests. Then, quickly deactivate the Magic Cape to conserve precious

    magic. At the top of this room where the two treasure chests are, you'll find

    the dungeon's map in the lefthand treasure chest, and a key in the righthand

    treasure chest. In addition, you'll find a small magic jar in the skull pot

    between the two treasure chests. Now, here's a useful trick. Instead of going

    back south, equip the Magic Mirror and use it to warp back to the entrance of

    the dungeon. From the entrance, go north and get the huge magic jar from the

    skull pot before the first question mark box, and then use the Cane of Somaria

    to go north to the door there, and back to the big room, with the sets of

    Somaria Block Lines.

    Back in this room, use the Cane of Somaria to create a block, and then go

    right, and north, past the two righthand side doors. The first door on the

    northern wall, the one on the righthand side of the room, is open. If you need

    to get some magic and health power, follow this paragraph. Otherwise, skip this

    paragraph and go right on to the next paragraph following this one. Go north on

    this platform and kill the Skeleton, and then go north through the door to the

    next room. In this small room, there are spikes on all sides, and a sealed door

    to the north. The Floor Tiles, as they've done many times in the past, will

    start to fly at you from all directions. Wait until they are all defeated, and

    the northern door will unseal. Then you can go north through the door, where

    you'll find a fairy that you can catch with the Bug Catching Net and store in a

    Magic Bottle, or you can use it now. The skull pot in the middle of the room

    hides a huge magic jar that you can also use to heal up your magic meter. Then,

    go back south to the previous room, and south again, back to the large room.

    Use your Cane of Somaria on the question mark box in front of you (or if you

    didn't follow the above paragraph, just use the one that's already there), and

    go left, to the lefthand side northern door, which is locked. Walk onto the

    small platform before the door and slay the Skeleton there, and then use the

    key we found earlier on the locked door there, and go north through it, to the

    next room. In this room, some Green Slimes and a large, Orange Bouncer will

    come flying at you. Defeat all of the enemies, and one of them will drop a key.

    This key is vital right away, because you'll then use it to unlock the door to

    the north of the small room. Once this deed is done, go north and through to

    the next room. In this room, two Chain Balls will be stationed in the middle of

    the room (Super Mario Bros. 3 anyone?). There are two crystal switches, one on

    either side of the room. Work your way carefully to the lefthand side of the

    room, out of the way of the Chain Balls, but as far south as you can. Equip

    your Magical Boomerang and chuck it at the crystal switch above, which will

    make the blocks below you turn down. Once that happens, go to the top most

    block at the south end of the room, and push the one on the left side over to

    the right, which will make a treasure chest appear at the top of the room.

    After that happens, chuck your Boomerang at the Crystal Switch again (after

    getting north of the previous blue barrier) to make the northern barrier

    disappear. Go up to the treasure chest quickly (while avoiding the Chain Balls)

    and grab the key from within the treasure chest. Then quickly run to the door

    at the north of the room, which is locked, and unlock it. Go through the door

    and down the stairs, down to the floor below.

    On this next floor, go south and down the stairs in front of you. Then turn and

    go right, to the staircase there leading up to a small platform with some skull

    pots. Grab all of the goodies from the skull pots that you'll probably be in

    desperate need of now, and then go back down the stairs. First and foremost,

    there are lots of Spinners in this room. Avoid them if you want, but if you're

    feeling daring, equip Magic Powder on Link and sprinkle some on them to turn

    them into Fairies, which you can use on the spot or catch with the Bug Catching

    Net and throw them in empty Magic Bottles. Either way, self-sufficency is the

    key this late in the game. In anycase, work your way to the lower righthand

    side of the room, where some more Green Slimes and another Orange Bouncer will

    greet you. Slay the enemies (or avoid them), and climb up the staircase there

    to the higher level of the room, where a green tunnel entrance will be waiting

    for you to enter, to your left. Enter into this tunnel and (eventually) come

    out on the other end of the tunnel, in the upper lefthand corner of the room.

    Pretty damn sweet, I know it. Once out of the tunnel and on this new platform,

    grab the rupees and arrows from the skull pots above you, and then walk left

    though the door there, and into the next room. Now in this room, we have a

    choice of two more green tunnels to take. The one on the left side takes us to

    a series of rooms that we aren't ready for yet (as we need the Big Key for

    them), so lets ignore them for now. Instead, take the righthand tunnel, and

    come back out on the upper lefthand side of the room, where there's a door on

    the left wall leading to yet another room. Go through this door and to the next

    room.

    In this room, you'll be charged at by four Spinners right away. But not to

    worry! Run to your left, and then straight to your south, where you'll find two

    Floating Skulls and an Orange Bouncer. To your right is a locked door. DON'T

    WALK IN FRONT OF IT! If you do, a Laser Eye will appear and shoot your ass.

    Slay the two Floating Skulls and the Orange Bouncer, while avoiding the

    Spinners, and one of the fallen enemies will drop a key. Use this key to open

    the door at the lower righthand side of the room, and go through this door,

    back to the previous room we were just in. Okay, NOW!... We'll be in front of

    another tunnel. Take this tunnel, and you'll end up smack dab in the middle of

    the room, where a treasure chest awaits you. Open this treasure chest to get

    the dungeon's Big Key! Sweetness! Okay, from there, you have to work your way

    back to the upper righthand side of this room, so go back through the tunnel

    you came from, and go left into the previous room. Then go north, and right out

    of this room, and through the tunnel, back to the upper righthand side of the

    room. Do you follow so far? Good. Okay, from there, simply go left one tunnel,

    and take THAT tunnel, which will lead you to the southern section of the room.

    Then go south through the door there, and into the next room. The doors in this

    room will seal, and you'll have to fight two Orange Bouncers in this room, all

    while a statue in the middle is shooting fireballs at you. Defeat both enemies,

    and the doors to the right and south of the room will open. Take the southern

    door down to the next room. Here, you can either go left or right. Going right

    is useless, so go left. In this room, you'll be in a room with FIVE Laser Eyes

    pointing at you from the north, with some skull pots to the south. The southern

    wall needs to be bombed right in the middle, where it's cracked and faulty. So

    quickly run down there and place a Bomb, then get out of harm's way with the

    lasers from the north. When the bomb explodes and the wall to the south leads

    outside, go south and outside of Turtle Rock. You'll now be on a platform

    jutting out of Death Mountain. Go right along the path, and to the door on the

    righthand side, but DO NOT GO IN! Instead, equip the Magic Mirror and use it to

    warp back to the Light World. From there, you'll be on a platform in the Light

    World. Go back into the cave (now in the Light World) where you'll be faced off

    with four Green Knomes. First, equip the Hammer and smash the pink animals to

    the north with them, and then slay all of the Knomes with one hit each with the

    Silver Arrow, which will allow the sealed northern door to swing open. From

    there, go north through the door, and approach the treasure chest. Open the

    treasure chest to get the twenty-fourth and final heart piece, which will give

    you one more full heart in your health meter! In anycase, walk back south and

    back outside to the warp, and warp back to the Dark World.

    Once back in the Dark World, walk north through the righthand side door and

    back into Turtle Rock, where you'll be greeted by another question mark box.

    Use the Cane of Somaria to place a block over this box, and walk north, to the

    dungeon's big treasure chest. Now that we have the Big Key of the dungeon, use

    it to open up the treasure chest, and get the Mirror Shield, the most powerful

    shield in the game! You can block any and all projectiles with it. Then, walk

    north one screen. While avoiding the Spike Roller patrolling the middle of the

    room, as well as the two statues shooting fireballs at each north end of the

    room, walk north the door locked by the Big Key, and unlock it. Then, go north

    through this door, where you'll come out back in the huge lava room with all of

    the tunnels going to and fro. Walk into the tunnel on the platform you're on,

    which will automatically take you to the upper lefthand side of the room. From

    there, simply walk north through the door there and into the next room. In this

    room, you'll be greeted by two more Orange Bouncers. Slay both of them and

    ignore the skull pots in the middle of the room (nothing underneath them at

    all.) To the north and east sides of the room are faulty walls. Place Bombs in

    front of both faulty walls to knock holes into the wall.

    From there, first go right into the next room. In this room, grab the goodies

    that flank the walls of the room. Kill any Green Slimes that come up as you

    walk over them, and then push the top of the two blocks in the middle of the

    room over to gain access to the sealed door to the north of the room. On either

    side of the sealed door is a Tongue Statue. Pull the tongue of the lefthand

    statue to open the door. DO NOT PULL THE RIGHT STATUE! If you do, Bombs will

    fall from above and detonate soon thereafter, so simply be careful! Then, enter

    north into the next room. In this HUGE rupee room, three Spike Rollers roam

    around, while you can get a crapload of blue rupees. TO make your life easier,

    equip the Magic Cape to make yourself invisible, and then run around and grab

    all of the rupees. When you're done, head back south to the previous room, and

    unequip the Magic Cape right away. Then, go back left, to the previous room,

    and from there, go north. In here, a Spike Roller patrols the center of the

    room. There's a treasure chest to the left of the room surrounded by some blue

    blocks, and a Crystal Switch to the north of the room. Walk north, to the north

    of the downed yellow blocks, and equip the Boomerang. While avoiding the Spike

    Roller, chuck your Boomerang at the Crystal Switch and then quickly run to your

    left to the treasure chest. Open the treasure chest to get a key, and then walk

    back right, chucking your Boomerang once more at the crystal switch, so that

    you can go north, to the locked door there. Unlock the door with your new key,

    and then go through the door and down the stairs, down another floor.

    In this darkened room, go south to the question mark box, and use the Cane of

    Somaria on the box to create a block. It's hard to explain exactly what to do

    here, so I'm basically going to give you an outline, instead of step by step

    directions, which would take me forever to explain. Okay, so, the idea is to

    work your way to the center of the room, where, under a skull pot, is a switch.

    This switch opens the door (the only door out of this room) to the southwest of

    the room. That's the idea. There are lots of goodies around the room under

    skull pots too, so take your time to explore the area thoroughly. When you do

    this and get to the south of the room and into the next room, run south across

    the thin bridge, to avoid the lasers from the Laser Eyes flanking the bridge.

    Quickly put on the brakes when you see the Helmet Bug, or you'll fall into the

    pit. Slay the bug, and ignore the locked door to the left for now (we haven't a

    key yet), and instead, go south and to the next room. In this room, there are

    treasure chests on all sides of the room. Laser Eyes are mounted on the walls,

    as well. Run down, and grab the goodies out of all of the chests, while

    avoiding or blocking the lasers from the Laser Eyes (remember, you have the

    Mirror Shield now, all projectiles can now be blocked). The treasure chest all

    the way to the south of the room has a key in it, which we need to use back

    north. The door leading south leads out of Turtle Rock, but only to a small

    platform that leads nowhere... so ignore it, and instead, run back north to the

    previous room. Once here, kill the Helmet Bug and go to the locked door at your

    left. Unlock it with the new found key, and enter left into the next room.

    In this next seemingly complex room, the idea is to simply work your way to the

    north of the room by working the various crystal switches in the room. Rarely I

    can't explain exactly what to do, and this is one of those times. It's really

    not hard at all, just equip the Boomerang to hit the crystal switches from

    afar, and use some basic logic, and you'll be out of there in no time. If you

    need energy, turn the Spinners into Fairies with Magic Powder, but try

    conserving magic energy... we need what little we have left. Just avoid the

    Spinner, kill the Orange Bouncers and Helmet Bugs, and work your way north.

    When you do, go through the door at the north of the room and down the stairs

    to the dungeon's final floor.

    Here, on the platform you come out on, go to your left and grab the magic jar

    from under the skull pots there... we definetly need it by this point. Then

    simply approach the question mark box and use the Cane of Somaria on it to make

    a block... then ride it northward, and you'll come to the boss room, locked

    with a Big Lock. Use the Big Key on it and enter into Trinexx's boss lair...

    This walkthrough is copyright © 2002 to Colin Moriarty (CMoriarty), e-mail

    [email protected]. All rights reserved. Completely unofficial - Zelda and all

    related items copyrighted 1986-1991 to Nintendo Japan/US, all rights reserved!

    http://www.gamefaqs.com/features/recognition/4280.html


  2. I preorder my twilight princess on 3/11/2005. How about everybody else.

    Sorry guys i know this is in the wrong place but at this time it is the only place i can post, so if u can move it for me to the right place i would aprreciat it. Sorry for the inconvenience...


  3. I beleive, not sure but i think a six sense is like being partially psychic, and if link was partially psychic the game wouldnt be much fun at all. Just a comment.


  4. I thought for sure, maybe i am mistaken, but i swear there was a zelda where the arrows didnt come with the bow. Oh well maybe im thinking about silver arrows. somebody back me up, or completely prove me wrong. Thanx


  5. Princess zelda. You listed 4 things instead of 3 i beleive a bow and an arrow are 2 different things in the loz series. I would take a sword, dins fire and a shield. I could use the sword for many diff things, and the shield i could use to scoop water, snow sledding lol, hide under, protect myself, put things ontop and heat up with dins fire so i dont poison myself. also purify water.


  6. Do you have an integrated video card or an aftermarket videocard?

    And one more thing the 128mb cards seem not to cut it for this game. The game likes a 256mb card.


  7. I am uncertain of what the old site looked like because i am a new member, but this layout does just fine. No complaints from me. I like it! If you have a link to the old site i will check it out and let you know but if not ohwell.


  8. I saw that video the other day it was great it also included a lot of extra scenes in it such as more footage if him fighting on the horse and I believe at one point it even showed the magic meter, which i have yet to see in any other trailers. oh yeah and it showed him using a flaming arrow that was great.


  9. I love Halo, Morrowind and Zelda these are a few of my favourite things. LOL


  10. Hey guy who plays games for hours, Do you have your processor or your videocard overclocked because usually that game will tend to crash if u try overclocking your system.


  11. Ok well this is a game that is going to contain countless numbers of puzzles, and usually the smarter you are the quicker you will figure them out. Meaning the game wont be as long for you, but on the other hand if youre slower at figuring things out or even try to look more indeppth in the problem than it really is will only mean the game will be longer for you.


  12. ok here it goes, of course midna is gonna help break link free, that makes link think that she is friendly and there would be no reason for her to do any harm to him right??? It all makes sense, and like i said before it might be a helper of ganondorf, or maybe even midna takes link right to a trap where ganondorf will be waiting for him.


  13. or maybe midna is ganon or eve a helper of ganon.


  14. I believe that they said this new zelda TP was going to be made more for the north american audiance, meaning the grafix will be more lifelike than the cartoonish looking ones, i guess overseas grafix dont mean as much as gameplay and quanty, which i can agree with but i just cant pull myself together enough to play windwaker more than an hour or so.